[1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[2261] | 29 | /** |
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[2662] | 30 | @file |
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| 31 | @brief Implementation of the ChangeQuestStatus class. |
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[2261] | 32 | */ |
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| 33 | |
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[2105] | 34 | #include "OrxonoxStableHeaders.h" |
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| 35 | #include "ChangeQuestStatus.h" |
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| 36 | |
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[1992] | 37 | #include "core/CoreIncludes.h" |
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[2021] | 38 | |
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[2081] | 39 | #include "QuestItem.h" |
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[1992] | 40 | |
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[2662] | 41 | namespace orxonox |
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| 42 | { |
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[2261] | 43 | /** |
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| 44 | @brief |
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| 45 | Constructor. Registers the object. |
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| 46 | */ |
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[2092] | 47 | ChangeQuestStatus::ChangeQuestStatus(BaseObject* creator) : QuestEffect(creator) |
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[2021] | 48 | { |
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[2076] | 49 | RegisterObject(ChangeQuestStatus); |
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[2021] | 50 | } |
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[1992] | 51 | |
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| 52 | /** |
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| 53 | @brief |
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[2076] | 54 | Destructor. |
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[1992] | 55 | */ |
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[2076] | 56 | ChangeQuestStatus::~ChangeQuestStatus() |
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[1992] | 57 | { |
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| 58 | } |
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[2092] | 59 | |
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[2261] | 60 | /** |
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| 61 | @brief |
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| 62 | Method for creating a ChangeQuestStatus object through XML. |
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| 63 | */ |
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| 64 | void ChangeQuestStatus::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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[2081] | 65 | { |
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[2261] | 66 | SUPER(ChangeQuestStatus, XMLPort, xmlelement, mode); |
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| 67 | |
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| 68 | XMLPortParam(ChangeQuestStatus, "questId", setQuestId, getQuestId, xmlelement, mode); |
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| 69 | } |
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| 70 | |
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| 71 | /** |
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| 72 | @brief |
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| 73 | Sets the id of the Quest the Questffect changes the status of. |
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| 74 | @param id |
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| 75 | The id of the Quest. |
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| 76 | @return |
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| 77 | Returns true if successful. |
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| 78 | */ |
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| 79 | bool ChangeQuestStatus::setQuestId(const std::string & id) |
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| 80 | { |
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[2081] | 81 | if(!QuestItem::isId(id)) |
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| 82 | { |
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| 83 | COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl; |
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[2261] | 84 | return false; |
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[2081] | 85 | } |
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[2261] | 86 | |
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[2081] | 87 | this->questId_ = id; |
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[2261] | 88 | return true; |
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[2081] | 89 | } |
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[2092] | 90 | |
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[1992] | 91 | } |
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