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source: code/trunk/src/orxonox/objects/quest/ChangeQuestStatus.cc @ 3041

Last change on this file since 3041 was 3028, checked in by landauf, 16 years ago

removed svn:mergeinfo properties

  • Property svn:eol-style set to native
File size: 2.3 KB
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[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2261]29/**
[2911]30    @file ChangeQuestStatus.cc
[2662]31    @brief Implementation of the ChangeQuestStatus class.
[2261]32*/
33
[2105]34#include "OrxonoxStableHeaders.h"
35#include "ChangeQuestStatus.h"
36
[1992]37#include "core/CoreIncludes.h"
[2021]38
[2081]39#include "QuestItem.h"
[1992]40
[2662]41namespace orxonox
42{
[2261]43    /**
44    @brief
45        Constructor. Registers the object.
46    */
[2092]47    ChangeQuestStatus::ChangeQuestStatus(BaseObject* creator) : QuestEffect(creator)
[2021]48    {
[2076]49        RegisterObject(ChangeQuestStatus);
[2021]50    }
[1992]51
52    /**
53    @brief
[2076]54        Destructor.
[1992]55    */
[2076]56    ChangeQuestStatus::~ChangeQuestStatus()
[1992]57    {
58    }
[2092]59
[2261]60    /**
61    @brief
62        Method for creating a ChangeQuestStatus object through XML.
63    */
64    void ChangeQuestStatus::XMLPort(Element& xmlelement, XMLPort::Mode mode)
[2081]65    {
[2261]66        SUPER(ChangeQuestStatus, XMLPort, xmlelement, mode);
67
68        XMLPortParam(ChangeQuestStatus, "questId", setQuestId, getQuestId, xmlelement, mode);
69    }
70
71    /**
72    @brief
73        Sets the id of the Quest the Questffect changes the status of.
74    @param id
75        The id of the Quest.
76    @return
77        Returns true if successful.
78    */
79    bool ChangeQuestStatus::setQuestId(const std::string & id)
80    {
[2081]81        if(!QuestItem::isId(id))
82        {
83            COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl;
[2261]84            return false;
[2081]85        }
[2261]86       
[2081]87        this->questId_ = id;
[2261]88        return true;
[2081]89    }
[2092]90
[1992]91}
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