[1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _ChangeQuestStatus_H__ |
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| 30 | #define _ChangeQuestStatus_H__ |
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| 31 | |
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[2095] | 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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[1992] | 34 | #include <string> |
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| 35 | |
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[2076] | 36 | #include "core/XMLPort.h" |
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[1992] | 37 | #include "QuestEffect.h" |
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| 38 | |
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| 39 | namespace orxonox { |
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| 40 | |
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[2021] | 41 | class Player; //Forward declaration, remove when fully integrated into the objecthirarchy. |
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| 42 | |
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[1992] | 43 | /** |
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| 44 | @brief |
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| 45 | An effect which changes a quests status. |
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| 46 | @author |
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[2093] | 47 | Damian 'Mozork' Frick |
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[1992] | 48 | */ |
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[2095] | 49 | class _OrxonoxExport ChangeQuestStatus : public QuestEffect |
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[1992] | 50 | { |
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[2093] | 51 | public: |
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[2092] | 52 | ChangeQuestStatus(BaseObject* creator); |
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[2093] | 53 | virtual ~ChangeQuestStatus(); |
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[2092] | 54 | |
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[2093] | 55 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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[2092] | 56 | |
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[2093] | 57 | virtual bool invoke(Player* player) = 0; //!< Invokes the effect. |
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[2092] | 58 | |
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[2093] | 59 | protected: |
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[2076] | 60 | inline const std::string & getQuestId(void) const //!< Returns the quest id. |
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| 61 | { return this->questId_; } |
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[2092] | 62 | |
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[1992] | 63 | std::string questId_; //!< The id of the quest the status should be changed of. |
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[2092] | 64 | |
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[2093] | 65 | private: |
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| 66 | void setQuestId(const std::string & id); |
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[1992] | 67 | |
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| 68 | }; |
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| 69 | |
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| 70 | } |
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| 71 | |
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| 72 | #endif /* _ChangeQuestStatus_H__ */ |
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