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source: code/trunk/src/orxonox/objects/quest/ChangeQuestStatus.h @ 4725

Last change on this file since 4725 was 3196, checked in by rgrieder, 15 years ago

Merged pch branch back to trunk.

  • Property svn:eol-style set to native
File size: 2.2 KB
RevLine 
[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2261]29/**
[3196]30    @file
[2662]31    @brief Definition of the ChangeQuestStatus class.
[2261]32*/
33
[1992]34#ifndef _ChangeQuestStatus_H__
35#define _ChangeQuestStatus_H__
36
[2095]37#include "OrxonoxPrereqs.h"
38
[1992]39#include <string>
40#include "QuestEffect.h"
41
[2662]42namespace orxonox
43{
[1992]44    /**
45    @brief
[2261]46        A QuestEffect which changes the status of a specified Quest for the player invoking the QuestEffect.
[1992]47    @author
[2093]48        Damian 'Mozork' Frick
[1992]49    */
[2095]50    class _OrxonoxExport ChangeQuestStatus : public QuestEffect
[1992]51    {
[2093]52        public:
[2092]53            ChangeQuestStatus(BaseObject* creator);
[2093]54            virtual ~ChangeQuestStatus();
[2092]55
[2261]56            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a ChangeQuestStatus object through XML.
[2092]57
[2261]58            virtual bool invoke(PlayerInfo* player) = 0; //!< Invokes the QuestEffect.
[2092]59
[2093]60        protected:
[2261]61            /**
[2662]62            @brief Returns the id of the Quest.
63            @return Returns the id of the Quest.
[2261]64            */
65            inline const std::string & getQuestId(void) const
[2076]66                { return this->questId_; }
[2092]67
[2093]68        private:
[2261]69            std::string questId_; //!< The id of the Quest the status should be changed of.
70           
71            bool setQuestId(const std::string & id); //!< Sets the id of the Quest.
[1992]72
73    };
74
75}
76
77#endif /* _ChangeQuestStatus_H__ */
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