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source: code/trunk/src/orxonox/objects/quest/CompleteQuest.cc @ 3172

Last change on this file since 3172 was 3110, checked in by rgrieder, 16 years ago

Removed old msvc specific support for precompiled header files.

  • Property svn:eol-style set to native
File size: 2.9 KB
RevLine 
[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
[2261]28 
29/**
[2911]30    @file CompleteQuest.cc
[2662]31    @brief Implementation of the CompleteQuest class.
[2261]32*/
[1992]33
[2105]34#include "CompleteQuest.h"
35
[1992]36#include "core/CoreIncludes.h"
[2068]37#include "util/Exception.h"
[2021]38
[2261]39#include "orxonox/objects/infos/PlayerInfo.h"
[2021]40#include "QuestManager.h"
41#include "Quest.h"
[1992]42
[2662]43namespace orxonox
44{
[1992]45    CreateFactory(CompleteQuest);
46
[2261]47    /**
48    @brief
49        Constructor. Registers the object.
50    */
[2092]51    CompleteQuest::CompleteQuest(BaseObject* creator) : ChangeQuestStatus(creator)
[2021]52    {
[1992]53        RegisterObject(CompleteQuest);
54    }
[2092]55
[1992]56    /**
57    @brief
58        Destructor.
59    */
60    CompleteQuest::~CompleteQuest()
61    {
62    }
[2092]63
[2261]64    /**
65    @brief
66        Method for creating a CompleteQuest object through XML.
67    */
[2076]68    void CompleteQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode)
69    {
70        SUPER(CompleteQuest, XMLPort, xmlelement, mode);
[2261]71       
72        COUT(3) << "New CompleteQuest, with target Quest {" << this->getQuestId() << "}, created." << std::endl;
[2076]73    }
[2092]74
[1992]75    /**
76    @brief
[2261]77        Invokes the QuestEffect.
[1992]78    @param player
[2261]79        The player the QuestEffect is invoked on.
[2068]80    @return
[2261]81        Returns true if the QuestEffect was invoked successfully.
[1992]82    */
[2261]83    bool CompleteQuest::invoke(PlayerInfo* player)
[1992]84    {
[2261]85        if(player == NULL) //!< You know, what we think of NULL-pointers...
[2068]86        {
87            COUT(2) << "Input player is NULL." << std::endl;
88            return false;
89        }
[2092]90
[2261]91        COUT(3) << "CompleteQuest on player: " << player << " ." << std::endl;
92
93        Quest* quest;
94
[2068]95        try
96        {
[2911]97            quest = QuestManager::getInstance().findQuest(this->getQuestId());
[2261]98            if(quest == NULL || !quest->complete(player))
[2093]99            {
100               return false;
101            }
102        }
103        catch(const Exception& e)
104        {
[2068]105            COUT(2) << e.getFullDescription() << std::endl;
106            return false;
[2093]107        }
[2092]108
[2261]109        COUT(3) << "Quest {" << quest->getId() << "} successfully completed by player: " << player << " ." << std::endl;
[2093]110        return true;
[1992]111    }
112
113
114}
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