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source: code/trunk/src/orxonox/objects/quest/FailQuest.cc @ 2198

Last change on this file since 2198 was 2105, checked in by rgrieder, 16 years ago

updated msvc files and precompiled headers.

File size: 2.2 KB
RevLine 
[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2105]29#include "OrxonoxStableHeaders.h"
30#include "FailQuest.h"
31
[2021]32#include "core/CoreIncludes.h"
[2068]33#include "util/Exception.h"
[2021]34
35#include "QuestManager.h"
36#include "Quest.h"
[1992]37
38namespace orxonox {
39
40    CreateFactory(FailQuest);
41
[2092]42    FailQuest::FailQuest(BaseObject* creator) : ChangeQuestStatus(creator)
[2021]43    {
[1992]44        RegisterObject(FailQuest);
45    }
[2092]46
[1992]47    /**
48    @brief
49        Destructor.
50    */
51    FailQuest::~FailQuest()
52    {
53    }
[2092]54
[2076]55    void FailQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode)
56    {
57        SUPER(FailQuest, XMLPort, xmlelement, mode);
58    }
[2092]59
[1992]60    /**
61    @brief
62        Invokes the effect.
63    @param player
64        The player the effect is invoked on.
[2068]65    @return
66        Returns true if the effect was invoked successfully.
[1992]67    */
[2068]68    bool FailQuest::invoke(Player* player)
[1992]69    {
[2068]70        if(player == NULL)
71        {
72            COUT(2) << "Input player is NULL." << std::endl;
73            return false;
74        }
[2092]75
[2068]76        try
77        {
[2093]78            Quest* quest = QuestManager::findQuest(this->getQuestId());
79            if(!quest->fail(player))
80            {
81               return false;
82            }
83        }
84        catch(const Exception& e)
85        {
[2068]86            COUT(2) << e.getFullDescription() << std::endl;
87            return false;
[2093]88        }
[2092]89
[2093]90        return true;
[1992]91    }
92
93
94}
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