[1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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[2261] | 28 | |
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| 29 | /** |
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[2662] | 30 | @file |
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| 31 | @brief Implementation of the FailQuest class. |
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[2261] | 32 | */ |
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[1992] | 33 | |
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[2105] | 34 | #include "OrxonoxStableHeaders.h" |
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| 35 | #include "FailQuest.h" |
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| 36 | |
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[2021] | 37 | #include "core/CoreIncludes.h" |
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[2068] | 38 | #include "util/Exception.h" |
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[2021] | 39 | |
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[2261] | 40 | #include "orxonox/objects/infos/PlayerInfo.h" |
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[2021] | 41 | #include "QuestManager.h" |
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| 42 | #include "Quest.h" |
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[1992] | 43 | |
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[2662] | 44 | namespace orxonox |
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| 45 | { |
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[1992] | 46 | CreateFactory(FailQuest); |
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| 47 | |
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[2261] | 48 | /** |
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| 49 | @brief |
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| 50 | Constructor. Registers the object. |
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| 51 | */ |
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[2092] | 52 | FailQuest::FailQuest(BaseObject* creator) : ChangeQuestStatus(creator) |
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[2021] | 53 | { |
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[1992] | 54 | RegisterObject(FailQuest); |
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| 55 | } |
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[2092] | 56 | |
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[1992] | 57 | /** |
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| 58 | @brief |
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| 59 | Destructor. |
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| 60 | */ |
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| 61 | FailQuest::~FailQuest() |
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| 62 | { |
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| 63 | } |
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[2092] | 64 | |
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[2261] | 65 | /** |
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| 66 | @brief |
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| 67 | Method for creating a FailQuest object through XML. |
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| 68 | */ |
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[2076] | 69 | void FailQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 70 | { |
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| 71 | SUPER(FailQuest, XMLPort, xmlelement, mode); |
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[2261] | 72 | |
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| 73 | COUT(3) << "New FailQUest, with target Quest {" << this->getQuestId() << "}, created." << std::endl; |
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[2076] | 74 | } |
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[2092] | 75 | |
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[1992] | 76 | /** |
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| 77 | @brief |
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[2261] | 78 | Invokes the QuestEffect. |
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[1992] | 79 | @param player |
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[2261] | 80 | The player the QuestEffect is invoked on. |
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[2068] | 81 | @return |
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[2261] | 82 | Returns true if the QuestEffect was invoked successfully. |
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[1992] | 83 | */ |
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[2261] | 84 | bool FailQuest::invoke(PlayerInfo* player) |
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[1992] | 85 | { |
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[2261] | 86 | if(player == NULL) //!< We don't know what to do with no player. |
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[2068] | 87 | { |
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| 88 | COUT(2) << "Input player is NULL." << std::endl; |
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| 89 | return false; |
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| 90 | } |
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[2092] | 91 | |
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[2261] | 92 | COUT(3) << "FailQuest on player: " << player << " ." << std::endl; |
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| 93 | |
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| 94 | Quest* quest; |
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[2068] | 95 | try |
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| 96 | { |
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[2261] | 97 | quest = QuestManager::findQuest(this->getQuestId()); |
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| 98 | if(quest == NULL || !quest->fail(player)) |
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[2093] | 99 | { |
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| 100 | return false; |
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| 101 | } |
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| 102 | } |
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| 103 | catch(const Exception& e) |
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| 104 | { |
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[2068] | 105 | COUT(2) << e.getFullDescription() << std::endl; |
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| 106 | return false; |
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[2093] | 107 | } |
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[2261] | 108 | |
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| 109 | COUT(3) << "Quest {" << quest->getId() << "} failed by player: " << player << " ." << std::endl; |
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[2093] | 110 | return true; |
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[1992] | 111 | } |
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| 112 | |
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| 113 | |
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| 114 | } |
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