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source: code/trunk/src/orxonox/objects/quest/FailQuest.cc @ 5631

Last change on this file since 5631 was 3196, checked in by rgrieder, 15 years ago

Merged pch branch back to trunk.

  • Property svn:eol-style set to native
File size: 2.8 KB
RevLine 
[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
[2261]28 
29/**
[3196]30    @file
[2662]31    @brief Implementation of the FailQuest class.
[2261]32*/
[1992]33
[2105]34#include "FailQuest.h"
35
[2021]36#include "core/CoreIncludes.h"
[3196]37#include "core/XMLPort.h"
[2021]38#include "QuestManager.h"
39#include "Quest.h"
[1992]40
[2662]41namespace orxonox
42{
[1992]43    CreateFactory(FailQuest);
44
[2261]45    /**
46    @brief
47        Constructor. Registers the object.
48    */
[2092]49    FailQuest::FailQuest(BaseObject* creator) : ChangeQuestStatus(creator)
[2021]50    {
[1992]51        RegisterObject(FailQuest);
52    }
[2092]53
[1992]54    /**
55    @brief
56        Destructor.
57    */
58    FailQuest::~FailQuest()
59    {
60    }
[2092]61
[2261]62    /**
63    @brief
64        Method for creating a FailQuest object through XML.
65    */
[2076]66    void FailQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode)
67    {
68        SUPER(FailQuest, XMLPort, xmlelement, mode);
[2261]69       
70        COUT(3) << "New FailQUest, with target Quest {" << this->getQuestId() << "}, created." << std::endl;
[2076]71    }
[2092]72
[1992]73    /**
74    @brief
[2261]75        Invokes the QuestEffect.
[1992]76    @param player
[2261]77        The player the QuestEffect is invoked on.
[2068]78    @return
[2261]79        Returns true if the QuestEffect was invoked successfully.
[1992]80    */
[2261]81    bool FailQuest::invoke(PlayerInfo* player)
[1992]82    {
[2261]83        if(player == NULL) //!< We don't know what to do with no player.
[2068]84        {
85            COUT(2) << "Input player is NULL." << std::endl;
86            return false;
87        }
[2092]88
[2261]89        COUT(3) << "FailQuest on player: " << player << " ." << std::endl;
90
91        Quest* quest;
[2068]92        try
93        {
[2911]94            quest = QuestManager::getInstance().findQuest(this->getQuestId());
[2261]95            if(quest == NULL || !quest->fail(player))
[2093]96            {
97               return false;
98            }
99        }
100        catch(const Exception& e)
101        {
[2068]102            COUT(2) << e.getFullDescription() << std::endl;
103            return false;
[2093]104        }
[2261]105       
106        COUT(3) << "Quest {" << quest->getId() << "} failed by player: " << player << " ." << std::endl;
[2093]107        return true;
[1992]108    }
109
110
111}
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