[1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "core/CoreIncludes.h" |
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[2068] | 30 | #include "util/Exception.h" |
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[1992] | 31 | |
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| 32 | #include "GlobalQuest.h" |
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| 33 | |
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| 34 | namespace orxonox { |
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| 35 | |
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| 36 | CreateFactory(GlobalQuest); |
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| 37 | |
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[2068] | 38 | /** |
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| 39 | @brief |
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| 40 | Constructor. |
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| 41 | */ |
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[2092] | 42 | GlobalQuest::GlobalQuest(BaseObject* creator) : Quest(creator) |
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[2021] | 43 | { |
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[2092] | 44 | RegisterObject(GlobalQuest); |
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| 45 | |
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[2068] | 46 | this->initialize(); |
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[2021] | 47 | } |
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[2092] | 48 | |
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[1992] | 49 | /** |
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| 50 | @brief |
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| 51 | Destructor. |
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| 52 | */ |
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| 53 | GlobalQuest::~GlobalQuest() |
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| 54 | { |
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[2092] | 55 | |
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[1992] | 56 | } |
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[2092] | 57 | |
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[2076] | 58 | void GlobalQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 59 | { |
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| 60 | SUPER(GlobalQuest, XMLPort, xmlelement, mode); |
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| 61 | |
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[2081] | 62 | COUT(3) << "New GlobalQuest {" << this->getId() << "} created." << std::endl; |
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[2076] | 63 | } |
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[2092] | 64 | |
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[2068] | 65 | void GlobalQuest::initialize(void) |
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| 66 | { |
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| 67 | RegisterObject(GlobalQuest); |
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| 68 | } |
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[2092] | 69 | |
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[1996] | 70 | /** |
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| 71 | @brief |
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| 72 | Checks whether the quest can be started. |
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| 73 | @param player |
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| 74 | The player for whom is to be checked. |
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| 75 | @return |
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| 76 | Returns true if the quest can be started, false if not. |
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[2068] | 77 | @throws |
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| 78 | Throws an exception if either isInactive() of isActive() throws one. |
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[1996] | 79 | */ |
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[2043] | 80 | bool GlobalQuest::isStartable(const Player* player) const |
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[1996] | 81 | { |
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[2068] | 82 | return this->isInactive(player) || this->isActive(player); |
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[1996] | 83 | } |
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[2092] | 84 | |
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[1996] | 85 | /** |
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| 86 | @brief |
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| 87 | Checks whether the quest can be failed. |
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| 88 | @param player |
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| 89 | The player for whom is to be checked. |
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| 90 | @return |
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| 91 | Returns true if the quest can be failed, false if not. |
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[2068] | 92 | @throws |
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| 93 | Throws an Exception if isActive() throws one. |
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[1996] | 94 | */ |
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[2043] | 95 | bool GlobalQuest::isFailable(const Player* player) const |
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[1996] | 96 | { |
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| 97 | return this->isActive(player); |
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[2068] | 98 | |
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[1996] | 99 | } |
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[2092] | 100 | |
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[1996] | 101 | /** |
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| 102 | @brief |
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| 103 | Checks whether the quest can be completed. |
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| 104 | @param player |
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| 105 | The player for whom is to be checked. |
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| 106 | @return |
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| 107 | Returns true if the quest can be completed, false if not. |
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[2068] | 108 | @throws |
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| 109 | Throws an Exception if isActive() throws one. |
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[1996] | 110 | */ |
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[2043] | 111 | bool GlobalQuest::isCompletable(const Player* player) const |
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[1996] | 112 | { |
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| 113 | return this->isActive(player); |
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| 114 | } |
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[1992] | 115 | |
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| 116 | /** |
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| 117 | @brief |
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| 118 | Returns the status of the quest for a specific player. |
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| 119 | @param player |
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| 120 | The player. |
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[2068] | 121 | @throws |
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| 122 | Throws an Exception if player is NULL. |
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[1992] | 123 | */ |
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[2043] | 124 | questStatus::Enum GlobalQuest::getStatus(const Player* player) const |
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[1992] | 125 | { |
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[2068] | 126 | if(player == NULL) |
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| 127 | { |
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| 128 | ThrowException(Argument, "The input Player* is NULL."); |
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| 129 | } |
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[2092] | 130 | |
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[1992] | 131 | //TDO: Does this really work??? |
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[2021] | 132 | std::set<Player*>::const_iterator it = this->players_.find((Player*)(void*)player); |
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| 133 | if (it != this->players_.end()) |
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[2093] | 134 | { |
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| 135 | return this->status_; |
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| 136 | } |
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| 137 | else |
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| 138 | { |
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| 139 | return questStatus::inactive; |
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| 140 | } |
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[1992] | 141 | |
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| 142 | } |
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[2092] | 143 | |
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[1992] | 144 | /** |
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| 145 | @brief |
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| 146 | Sets the status for a specific player. |
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[2093] | 147 | But be careful wit this one, the status will just be set without checking for its validity. You have to know what you're doing. |
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[1992] | 148 | @param player |
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| 149 | The player. |
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| 150 | @param status |
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| 151 | The status to be set. |
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[2068] | 152 | @return |
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| 153 | Returns false if player is NULL. |
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[1992] | 154 | */ |
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[2021] | 155 | bool GlobalQuest::setStatus(Player* player, const questStatus::Enum & status) |
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[1992] | 156 | { |
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[2068] | 157 | if(player == NULL) |
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| 158 | { |
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| 159 | return false; |
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[2093] | 160 | } |
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[2092] | 161 | |
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[2021] | 162 | std::set<Player*>::const_iterator it = this->players_.find(player); |
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| 163 | if (it == this->players_.end()) //!< Player is not yet in the list. |
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[2093] | 164 | { |
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| 165 | this->players_.insert(player); |
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| 166 | } |
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| 167 | this->status_ = status; |
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| 168 | return true; |
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[1992] | 169 | } |
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| 170 | |
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[1996] | 171 | |
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[1992] | 172 | } |
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