source:
code/trunk/src/orxonox/objects/quest/LocalQuest.h
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[1992] | 1 | /* |
2 | * ORXONOX - the hottest 3D action shooter ever to exist | |
3 | * > www.orxonox.net < | |
4 | * | |
5 | * | |
6 | * License notice: | |
7 | * | |
8 | * This program is free software; you can redistribute it and/or | |
9 | * modify it under the terms of the GNU General Public License | |
10 | * as published by the Free Software Foundation; either version 2 | |
11 | * of the License, or (at your option) any later version. | |
12 | * | |
13 | * This program is distributed in the hope that it will be useful, | |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
16 | * GNU General Public License for more details. | |
17 | * | |
18 | * You should have received a copy of the GNU General Public License | |
19 | * along with this program; if not, write to the Free Software | |
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |
21 | * | |
22 | * Author: | |
23 | * Damian 'Mozork' Frick | |
24 | * Co-authors: | |
25 | * ... | |
26 | * | |
27 | */ | |
[2261] | 28 | |
29 | /** | |
[2662] | 30 | @file |
31 | @brief Definition of the LocalQuest class. | |
[2261] | 32 | */ |
[1992] | 33 | |
34 | #ifndef _LocalQuest_H__ | |
35 | #define _LocalQuest_H__ | |
36 | ||
[2095] | 37 | #include "OrxonoxPrereqs.h" |
38 | ||
[1996] | 39 | #include <map> |
[1992] | 40 | #include <string> |
41 | ||
[2076] | 42 | #include "core/XMLPort.h" |
[1992] | 43 | #include "Quest.h" |
44 | ||
[2662] | 45 | namespace orxonox |
46 | { | |
[1992] | 47 | /** |
48 | @brief | |
[2261] | 49 | Handles Quests which have different states for different players. |
50 | LocalQuests have (as opposed to GlobalQuests) a different state for each player, that means if for one player the status of the Quest changes it does not for all the other players which also possess this quest. | |
51 | ||
52 | Creating a LocalQuest through XML goes as follows: | |
53 | ||
54 | <LocalQuest id="questId"> //Where questId is a GUID, see http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure for more information | |
55 | <QuestDescription title="Title" description="Description." /> //The description of the quest. | |
56 | <subquests> | |
[2662] | 57 | <Quest id ="questId1" /> //A list of n subquest, be aware, each of the <Quest /> tags must have a description and so on and so forth as well. |
58 | ... | |
59 | <Quest id="questIdn" /> | |
60 | </subquests> | |
61 | <hints> | |
62 | <QuestHint id="hintId1" /> //A list of n QuestHints, see QuestHint for the full XML representation of those. | |
63 | ... | |
64 | <QuestHint id="hintIdn" /> | |
65 | </hints> | |
[2261] | 66 | <fail-effects> |
67 | <QuestEffect /> //A list of QuestEffects, invoked when the Quest is failed, see QuestEffect for the full XML representation. | |
68 | ... | |
69 | <QuestEffect /> | |
70 | </fail-effects> | |
71 | <complete-effects> | |
72 | <QuestEffect /> //A list of QuestEffects, invoked when the Quest is completed, see QuestEffect for the full XML representation. | |
73 | ... | |
74 | <QuestEffect /> | |
75 | </complete-effects> | |
76 | </LocalQuest> | |
[1992] | 77 | @author |
78 | Damian 'Mozork' Frick | |
79 | */ | |
[2095] | 80 | class _OrxonoxExport LocalQuest : public Quest |
[1992] | 81 | { |
[2093] | 82 | public: |
[2092] | 83 | LocalQuest(BaseObject* creator); |
[2093] | 84 | virtual ~LocalQuest(); |
[2092] | 85 | |
[2261] | 86 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a LocalQuest object through XML. |
87 | ||
88 | virtual bool fail(PlayerInfo* player); //!< Fails the Quest. | |
89 | virtual bool complete(PlayerInfo* player); //!< Completes the Quest. | |
[2092] | 90 | |
[2093] | 91 | protected: |
[2261] | 92 | virtual bool isStartable(const PlayerInfo* player) const; //!< Checks whether the Quest can be started. |
93 | virtual bool isFailable(const PlayerInfo* player) const; //!< Checks whether the Quest can be failed. | |
94 | virtual bool isCompletable(const PlayerInfo* player) const; //!< Checks whether the Quest can be completed. | |
[2092] | 95 | |
[2261] | 96 | virtual questStatus::Enum getStatus(const PlayerInfo* player) const; //!< Returns the status of the Quest for a specific player. |
97 | virtual bool setStatus(PlayerInfo* player, const questStatus::Enum & status); //!< Sets the status for a specific player. | |
[2092] | 98 | |
[2093] | 99 | private: |
[2261] | 100 | std::map<const PlayerInfo*, questStatus::Enum> playerStatus_; //!< List of the status for each player, with the Player-pointer as key. |
[2092] | 101 | |
[1992] | 102 | }; |
103 | ||
104 | } | |
105 | ||
106 | #endif /* _LocalQuest_H__ */ |
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