[1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "core/CoreIncludes.h" |
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[2021] | 30 | |
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[1992] | 31 | #include "Quest.h" |
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[2068] | 32 | #include "QuestManager.h" |
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[2095] | 33 | #include "QuestDescription.h" |
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| 34 | #include "QuestHint.h" |
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| 35 | #include "QuestEffect.h" |
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[1992] | 36 | |
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| 37 | namespace orxonox { |
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| 38 | |
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[2092] | 39 | Quest::Quest(BaseObject* creator) : QuestItem(creator) |
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[2021] | 40 | { |
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[2092] | 41 | RegisterObject(Quest); |
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| 42 | |
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[2068] | 43 | this->initialize(); |
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[2021] | 44 | } |
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[2092] | 45 | |
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[1992] | 46 | /** |
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| 47 | @brief |
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| 48 | Destructor. |
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| 49 | */ |
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| 50 | Quest::~Quest() |
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| 51 | { |
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[2092] | 52 | |
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[1992] | 53 | } |
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[2092] | 54 | |
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[2076] | 55 | void Quest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 56 | { |
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| 57 | SUPER(Quest, XMLPort, xmlelement, mode); |
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[2092] | 58 | |
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[2076] | 59 | XMLPortObject(Quest, Quest, "", addSubQuest, getSubQuests, xmlelement, mode); |
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| 60 | XMLPortObject(Quest, QuestHint, "", addHint, getHints, xmlelement, mode); |
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| 61 | XMLPortObject(Quest, QuestEffect, "fail-effects", addFailEffect, getFailEffects, xmlelement, mode); |
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| 62 | XMLPortObject(Quest, QuestEffect, "complete-effects", addCompleteEffect, getCompleteEffects, xmlelement, mode); |
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[2092] | 63 | |
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[2076] | 64 | QuestManager::registerQuest(this); //Registers the quest with the QuestManager. |
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| 65 | } |
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[2092] | 66 | |
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[1992] | 67 | /** |
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| 68 | @brief |
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| 69 | Initializes the object. Needs to be called first in every constructor of this class. |
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| 70 | */ |
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| 71 | void Quest::initialize(void) |
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| 72 | { |
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| 73 | RegisterObject(Quest); |
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[2092] | 74 | |
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[2068] | 75 | this->parentQuest_ = NULL; |
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[1992] | 76 | } |
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| 77 | |
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| 78 | /** |
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| 79 | @brief |
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[1996] | 80 | Sets the parent quest of the quest. |
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| 81 | @param quest |
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| 82 | A pointer to the quest to be set as parent quest. |
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[2068] | 83 | @return |
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| 84 | Returns true if the parentQuest could be set. |
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[1996] | 85 | */ |
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[2021] | 86 | bool Quest::setParentQuest(Quest* quest) |
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[1996] | 87 | { |
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[2068] | 88 | if(quest == NULL) |
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| 89 | { |
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| 90 | COUT(2) << "The parentquest to be added to quest {" << this->getId() << "} was NULL." << std::endl; |
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| 91 | return false; |
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| 92 | } |
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[2092] | 93 | |
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[1996] | 94 | this->parentQuest_ = quest; |
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[2092] | 95 | |
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[2081] | 96 | COUT(3) << "Parent Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
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[1996] | 97 | return true; |
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| 98 | } |
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[2092] | 99 | |
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[1996] | 100 | /** |
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| 101 | @brief |
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| 102 | Adds a sub quest to the quest. |
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| 103 | @param quest |
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| 104 | A pointer to the quest to be set as sub quest. |
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[2068] | 105 | @return |
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| 106 | Returns true if the subQuest vould be set. |
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[1996] | 107 | */ |
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[2021] | 108 | bool Quest::addSubQuest(Quest* quest) |
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[1996] | 109 | { |
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[2068] | 110 | if(quest == NULL) |
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| 111 | { |
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| 112 | COUT(2) << "The subquest to be added to quest {" << this->getId() << "} was NULL." << std::endl; |
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| 113 | return false; |
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| 114 | } |
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[2092] | 115 | |
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[2076] | 116 | quest->setParentQuest(this); |
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[2021] | 117 | this->subQuests_.push_back(quest); |
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[2092] | 118 | |
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[2081] | 119 | COUT(3) << "Sub Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
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[1996] | 120 | return true; |
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| 121 | } |
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[2092] | 122 | |
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| 123 | |
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[2068] | 124 | /** |
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| 125 | @brief |
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[2092] | 126 | Adds a Hint to the list of hints |
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[2076] | 127 | @param hint |
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| 128 | The hint that should be added to the list of hints. |
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| 129 | @return |
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| 130 | Returns true if the hint was successfully added. |
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| 131 | */ |
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| 132 | bool Quest::addHint(QuestHint* hint) |
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| 133 | { |
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| 134 | if(hint == NULL) |
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| 135 | { |
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| 136 | COUT(2) << "A NULL-QuestHint was trying to be added." << std::endl; |
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| 137 | return false; |
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| 138 | } |
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[2092] | 139 | |
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[2093] | 140 | this->hints_.push_back(hint); |
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| 141 | hint->setQuest(this); |
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[2092] | 142 | |
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[2093] | 143 | COUT(3) << "QuestHint {" << hint->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
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| 144 | return true; |
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[2076] | 145 | } |
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[2092] | 146 | |
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[2076] | 147 | /** |
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| 148 | @brief |
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[2092] | 149 | |
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[2076] | 150 | */ |
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| 151 | bool Quest::addFailEffect(QuestEffect* effect) |
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| 152 | { |
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| 153 | if(effect == NULL) |
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| 154 | { |
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| 155 | COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; |
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| 156 | return false; |
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| 157 | } |
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[2092] | 158 | |
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[2076] | 159 | this->failEffects_.push_back(effect); |
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[2092] | 160 | |
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[2081] | 161 | COUT(3) << "A FailEffect was added to Quest {" << this->getId() << "}." << std::endl; |
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[2076] | 162 | return true; |
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| 163 | } |
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[2092] | 164 | |
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[2076] | 165 | /** |
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| 166 | @brief |
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[2092] | 167 | |
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[2076] | 168 | */ |
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| 169 | bool Quest::addCompleteEffect(QuestEffect* effect) |
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| 170 | { |
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| 171 | if(effect == NULL) |
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| 172 | { |
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| 173 | COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; |
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| 174 | return false; |
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| 175 | } |
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[2092] | 176 | |
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[2076] | 177 | this->completeEffects_.push_back(effect); |
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[2092] | 178 | |
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[2081] | 179 | COUT(3) << "A CompleteEffect was added to Quest {" << this->getId() << "}." << std::endl; |
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[2076] | 180 | return true; |
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| 181 | } |
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[2092] | 182 | |
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[2076] | 183 | /** |
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| 184 | @brief |
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[2092] | 185 | |
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[2076] | 186 | */ |
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| 187 | const Quest* Quest::getParentQuest(void) |
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| 188 | { |
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| 189 | return this->parentQuest_; |
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| 190 | } |
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[2092] | 191 | |
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[2076] | 192 | /** |
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| 193 | @brief |
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[2092] | 194 | |
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[2076] | 195 | */ |
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| 196 | const Quest* Quest::getSubQuests(unsigned int index) const |
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| 197 | { |
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| 198 | int i = index; |
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| 199 | for (std::list<Quest*>::const_iterator subQuest = this->subQuests_.begin(); subQuest != this->subQuests_.end(); ++subQuest) |
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[2093] | 200 | { |
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| 201 | if(i == 0) |
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| 202 | { |
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| 203 | return *subQuest; |
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| 204 | } |
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| 205 | i--; |
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| 206 | } |
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[2076] | 207 | return NULL; |
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| 208 | } |
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[2092] | 209 | |
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[2076] | 210 | /** |
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| 211 | @brief |
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[2092] | 212 | |
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[2076] | 213 | */ |
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| 214 | const QuestHint* Quest::getHints(unsigned int index) const |
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| 215 | { |
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| 216 | int i = index; |
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| 217 | for (std::list<QuestHint*>::const_iterator hint = this->hints_.begin(); hint != this->hints_.end(); ++hint) |
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[2093] | 218 | { |
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| 219 | if(i == 0) |
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| 220 | { |
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| 221 | return *hint; |
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| 222 | } |
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| 223 | i--; |
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| 224 | } |
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[2076] | 225 | return NULL; |
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| 226 | } |
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[2092] | 227 | |
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[2076] | 228 | /** |
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| 229 | @brief |
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[2092] | 230 | |
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[2076] | 231 | */ |
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| 232 | const QuestEffect* Quest::getFailEffects(unsigned int index) const |
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| 233 | { |
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| 234 | int i = index; |
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| 235 | for (std::list<QuestEffect*>::const_iterator effect = this->failEffects_.begin(); effect != this->failEffects_.end(); ++effect) |
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[2093] | 236 | { |
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| 237 | if(i == 0) |
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| 238 | { |
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| 239 | return *effect; |
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| 240 | } |
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| 241 | i--; |
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| 242 | } |
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[2076] | 243 | return NULL; |
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| 244 | } |
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[2092] | 245 | |
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[2076] | 246 | /** |
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| 247 | @brief |
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[2092] | 248 | |
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[2076] | 249 | */ |
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| 250 | const QuestEffect* Quest::getCompleteEffects(unsigned int index) const |
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| 251 | { |
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| 252 | int i = index; |
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| 253 | for (std::list<QuestEffect*>::const_iterator effect = this->completeEffects_.begin(); effect != this->completeEffects_.end(); ++effect) |
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[2093] | 254 | { |
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| 255 | if(i == 0) |
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| 256 | { |
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| 257 | return *effect; |
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| 258 | } |
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| 259 | i--; |
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| 260 | } |
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[2076] | 261 | return NULL; |
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| 262 | } |
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[2092] | 263 | |
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[2076] | 264 | /** |
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| 265 | @brief |
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[2068] | 266 | Returns true if the quest status for the specific player is 'inactive'. |
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| 267 | @param player |
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| 268 | The player. |
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| 269 | @return |
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| 270 | Returns true if the quest status for the specific player is 'inactive'. |
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| 271 | @throws |
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| 272 | Throws an exception if getStatus throws one. |
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| 273 | */ |
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| 274 | bool Quest::isInactive(const Player* player) const |
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| 275 | { |
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| 276 | return this->getStatus(player) == questStatus::inactive; |
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| 277 | } |
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[2092] | 278 | |
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[2068] | 279 | /** |
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| 280 | @brief |
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| 281 | Returns true if the quest status for the specific player is 'active'. |
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| 282 | @param player |
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| 283 | The player. |
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| 284 | @return |
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| 285 | Returns true if the quest status for the specific player is 'active'. |
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| 286 | @throws |
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| 287 | Throws an exception if getStatus throws one. |
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| 288 | */ |
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| 289 | bool Quest::isActive(const Player* player) const |
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| 290 | { |
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[1996] | 291 | |
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[2068] | 292 | return this->getStatus(player) == questStatus::active; |
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| 293 | } |
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[2092] | 294 | |
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[1996] | 295 | /** |
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| 296 | @brief |
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[2068] | 297 | Returns true if the quest status for the specific player is 'failed'. |
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| 298 | @param player |
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| 299 | The player. |
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| 300 | @return |
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| 301 | Returns true if the quest status for the specific player is 'failed'. |
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| 302 | @throws |
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| 303 | Throws an exception if getStatus throws one. |
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| 304 | */ |
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| 305 | bool Quest::isFailed(const Player* player) const |
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| 306 | { |
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| 307 | return this->getStatus(player) == questStatus::failed; |
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| 308 | } |
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[2092] | 309 | |
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[2068] | 310 | /** |
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| 311 | @brief |
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| 312 | Returns true if the quest status for the specific player is 'completed'. |
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| 313 | @param player |
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| 314 | The player. |
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| 315 | @return |
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| 316 | Returns true if the quest status for the specific player is 'completed'. |
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| 317 | @throws |
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| 318 | Throws an exception if getStatus throws one. |
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| 319 | */ |
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| 320 | bool Quest::isCompleted(const Player* player) const |
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| 321 | { |
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| 322 | return this->getStatus(player) == questStatus::completed; |
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| 323 | } |
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[2092] | 324 | |
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[1992] | 325 | /** |
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| 326 | @brief |
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| 327 | Starts the quest. |
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| 328 | @param player |
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| 329 | The player. |
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[1996] | 330 | @return |
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| 331 | Returns true if the quest could be started, false if not. |
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[1992] | 332 | */ |
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[2021] | 333 | bool Quest::start(Player* player) |
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[1992] | 334 | { |
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[1996] | 335 | if(this->isStartable(player)) |
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[1992] | 336 | { |
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| 337 | this->setStatus(player, questStatus::active); |
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[1996] | 338 | return true; |
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[1992] | 339 | } |
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[1996] | 340 | COUT(2) << "A non-startable quest was trying to be started." << std::endl; |
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| 341 | return false; |
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[1992] | 342 | } |
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[2092] | 343 | |
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[1992] | 344 | /** |
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| 345 | @brief |
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| 346 | Fails the quest. |
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| 347 | @param player |
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| 348 | The player. |
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[1996] | 349 | @return |
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| 350 | Returns true if the quest could be failed, false if not. |
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[1992] | 351 | */ |
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[2021] | 352 | bool Quest::fail(Player* player) |
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[1992] | 353 | { |
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[1996] | 354 | if(this->isFailable(player)) |
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[1992] | 355 | { |
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| 356 | this->setStatus(player, questStatus::failed); |
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| 357 | QuestEffect::invokeEffects(player, this->failEffects_); |
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[1996] | 358 | return true; |
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[1992] | 359 | } |
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[1996] | 360 | COUT(2) << "A non-failable quest was trying to be failed." << std::endl; |
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| 361 | return false; |
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[1992] | 362 | } |
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[2092] | 363 | |
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[1992] | 364 | /** |
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| 365 | @brief |
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| 366 | Completes the quest. |
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| 367 | @param player |
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| 368 | The player. |
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[1996] | 369 | @return |
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| 370 | Returns true if the quest could be completed, false if not. |
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[1992] | 371 | */ |
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[2021] | 372 | bool Quest::complete(Player* player) |
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[1992] | 373 | { |
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[1996] | 374 | if(this->isCompletable(player)) |
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[1992] | 375 | { |
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| 376 | this->setStatus(player, questStatus::completed); |
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| 377 | QuestEffect::invokeEffects(player, this->completeEffects_); |
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[1996] | 378 | return true; |
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[1992] | 379 | } |
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[1996] | 380 | COUT(2) << "A non-completable quest was trying to be completed." << std::endl; |
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| 381 | return false; |
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[1992] | 382 | } |
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| 383 | |
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| 384 | } |
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