source:
code/trunk/src/orxonox/objects/quest/Quest.cc
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[1992] | 1 | /* |
2 | * ORXONOX - the hottest 3D action shooter ever to exist | |
3 | * > www.orxonox.net < | |
4 | * | |
5 | * | |
6 | * License notice: | |
7 | * | |
8 | * This program is free software; you can redistribute it and/or | |
9 | * modify it under the terms of the GNU General Public License | |
10 | * as published by the Free Software Foundation; either version 2 | |
11 | * of the License, or (at your option) any later version. | |
12 | * | |
13 | * This program is distributed in the hope that it will be useful, | |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
16 | * GNU General Public License for more details. | |
17 | * | |
18 | * You should have received a copy of the GNU General Public License | |
19 | * along with this program; if not, write to the Free Software | |
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |
21 | * | |
22 | * Author: | |
23 | * Damian 'Mozork' Frick | |
24 | * Co-authors: | |
25 | * ... | |
26 | * | |
27 | */ | |
[2261] | 28 | |
29 | /** | |
[2662] | 30 | @file |
31 | @brief Implementation of the Quest class. | |
[2261] | 32 | */ |
[1992] | 33 | |
[2105] | 34 | #include "OrxonoxStableHeaders.h" |
35 | #include "Quest.h" | |
36 | ||
[1992] | 37 | #include "core/CoreIncludes.h" |
[2021] | 38 | |
[2261] | 39 | #include "orxonox/objects/infos/PlayerInfo.h" |
[2068] | 40 | #include "QuestManager.h" |
[2095] | 41 | #include "QuestDescription.h" |
42 | #include "QuestHint.h" | |
43 | #include "QuestEffect.h" | |
[2662] | 44 | #include "QuestListener.h" |
[1992] | 45 | |
[2662] | 46 | namespace orxonox |
47 | { | |
[2261] | 48 | /** |
49 | @brief | |
50 | Constructor. Registers and initializes object. | |
51 | */ | |
[2092] | 52 | Quest::Quest(BaseObject* creator) : QuestItem(creator) |
[2021] | 53 | { |
[2092] | 54 | RegisterObject(Quest); |
55 | ||
[2261] | 56 | this->parentQuest_ = NULL; |
[2021] | 57 | } |
[2092] | 58 | |
[1992] | 59 | /** |
60 | @brief | |
61 | Destructor. | |
62 | */ | |
63 | Quest::~Quest() | |
64 | { | |
[2092] | 65 | |
[1992] | 66 | } |
[2092] | 67 | |
[2261] | 68 | /** |
69 | @brief | |
70 | Method for creating a Quest object through XML. | |
71 | */ | |
[2076] | 72 | void Quest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
73 | { | |
74 | SUPER(Quest, XMLPort, xmlelement, mode); | |
[2092] | 75 | |
[2261] | 76 | XMLPortObject(Quest, Quest, "subquests", addSubQuest, getSubQuest, xmlelement, mode); |
77 | XMLPortObject(Quest, QuestHint, "hints", addHint, getHint, xmlelement, mode); | |
78 | XMLPortObject(Quest, QuestEffect, "fail-effects", addFailEffect, getFailEffect, xmlelement, mode); | |
79 | XMLPortObject(Quest, QuestEffect, "complete-effects", addCompleteEffect, getCompleteEffect, xmlelement, mode); | |
[2092] | 80 | |
[2261] | 81 | QuestManager::registerQuest(this); //!<Registers the Quest with the QuestManager. |
[2076] | 82 | } |
[2092] | 83 | |
[1992] | 84 | /** |
85 | @brief | |
[2261] | 86 | Sets the parentquest of the Quest. |
[1996] | 87 | @param quest |
[2261] | 88 | A pointer to the Quest to be set as parentquest. |
[2068] | 89 | @return |
[2261] | 90 | Returns true if the parentquest could be set. |
[1996] | 91 | */ |
[2021] | 92 | bool Quest::setParentQuest(Quest* quest) |
[1996] | 93 | { |
[2261] | 94 | if(quest == NULL) //!< We don't want to set NULL-Pointers. |
[2068] | 95 | { |
96 | COUT(2) << "The parentquest to be added to quest {" << this->getId() << "} was NULL." << std::endl; | |
97 | return false; | |
98 | } | |
[2092] | 99 | |
[1996] | 100 | this->parentQuest_ = quest; |
[2092] | 101 | |
[2081] | 102 | COUT(3) << "Parent Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
[1996] | 103 | return true; |
104 | } | |
[2092] | 105 | |
[1996] | 106 | /** |
107 | @brief | |
[2261] | 108 | Adds a subquest to the Quest. |
[1996] | 109 | @param quest |
[2261] | 110 | A pointer to the Quest to be set as subquest. |
[2068] | 111 | @return |
[2261] | 112 | Returns true if the subquest could be set. |
[1996] | 113 | */ |
[2021] | 114 | bool Quest::addSubQuest(Quest* quest) |
[1996] | 115 | { |
[2261] | 116 | if(quest == NULL) //!< We don't want to set NULL-Pointers. |
[2068] | 117 | { |
118 | COUT(2) << "The subquest to be added to quest {" << this->getId() << "} was NULL." << std::endl; | |
119 | return false; | |
120 | } | |
[2092] | 121 | |
[2261] | 122 | quest->setParentQuest(this); //!< Sets the currentQuest (this) as parentquest for the added subquest. |
123 | this->subQuests_.push_back(quest); //!< Adds the Quest to the end of the list of subquests. | |
[2092] | 124 | |
[2081] | 125 | COUT(3) << "Sub Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
[1996] | 126 | return true; |
127 | } | |
[2092] | 128 | |
129 | ||
[2068] | 130 | /** |
131 | @brief | |
[2261] | 132 | Adds a QuestHint to the list of QuestHints |
[2076] | 133 | @param hint |
[2261] | 134 | The QuestHint that should be added to the list of QuestHints. |
[2076] | 135 | @return |
136 | Returns true if the hint was successfully added. | |
137 | */ | |
138 | bool Quest::addHint(QuestHint* hint) | |
139 | { | |
[2261] | 140 | if(hint == NULL) //!< We don't want to set NULL-Pointers. Seriously! |
[2076] | 141 | { |
142 | COUT(2) << "A NULL-QuestHint was trying to be added." << std::endl; | |
143 | return false; | |
144 | } | |
[2092] | 145 | |
[2261] | 146 | hint->setQuest(this); //!< Sets the current Quest (this) as Quest for the added QuestHint. |
147 | this->hints_.push_back(hint); //!< Adds the QuestHint to the end of the list of QuestHints. | |
[2092] | 148 | |
[2093] | 149 | COUT(3) << "QuestHint {" << hint->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
150 | return true; | |
[2076] | 151 | } |
[2092] | 152 | |
[2076] | 153 | /** |
154 | @brief | |
[2261] | 155 | Adds an QuestEffect to the list of fail QuestEffects. |
156 | @param effect | |
157 | The QuestEffect to be added. | |
158 | @return | |
159 | Returns true if successful. | |
[2076] | 160 | */ |
161 | bool Quest::addFailEffect(QuestEffect* effect) | |
162 | { | |
[2261] | 163 | if(effect == NULL) //!< We don't want to set NULL-Pointers. |
[2076] | 164 | { |
165 | COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; | |
166 | return false; | |
167 | } | |
[2092] | 168 | |
[2261] | 169 | this->failEffects_.push_back(effect); //!< Adds the QuestEffect to the end of the list of fail QuestEffects. |
[2092] | 170 | |
[2081] | 171 | COUT(3) << "A FailEffect was added to Quest {" << this->getId() << "}." << std::endl; |
[2076] | 172 | return true; |
173 | } | |
[2092] | 174 | |
[2076] | 175 | /** |
176 | @brief | |
[2261] | 177 | Adds an QuestEffect to the list of complete QuestEffects. |
178 | @param effect | |
179 | The QuestEffect to be added. | |
180 | @return | |
181 | Returns true if successful. | |
[2076] | 182 | */ |
183 | bool Quest::addCompleteEffect(QuestEffect* effect) | |
184 | { | |
[2261] | 185 | if(effect == NULL) //!< We don't want to set NULL-Pointers. |
[2076] | 186 | { |
187 | COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; | |
188 | return false; | |
189 | } | |
[2092] | 190 | |
[2261] | 191 | this->completeEffects_.push_back(effect); //!< Adds the QuestEffect to the end of the list of complete QuestEffects. |
[2092] | 192 | |
[2081] | 193 | COUT(3) << "A CompleteEffect was added to Quest {" << this->getId() << "}." << std::endl; |
[2076] | 194 | return true; |
195 | } | |
[2092] | 196 | |
[2076] | 197 | /** |
198 | @brief | |
[2261] | 199 | Returns the parentquest of the Quest. |
200 | @return | |
201 | Returns a pointer to the parentquest of the Quest. | |
[2076] | 202 | */ |
203 | const Quest* Quest::getParentQuest(void) | |
204 | { | |
205 | return this->parentQuest_; | |
206 | } | |
[2092] | 207 | |
[2076] | 208 | /** |
209 | @brief | |
[2261] | 210 | Returns the subquest at the given index. |
211 | @param | |
212 | The index. | |
213 | @return | |
214 | Returns a pointer to the subquest at the given index. NULL if there is no element at the given index. | |
[2076] | 215 | */ |
[2261] | 216 | const Quest* Quest::getSubQuest(unsigned int index) const |
[2076] | 217 | { |
218 | int i = index; | |
[2261] | 219 | |
220 | //! Iterate through all subquests. | |
[2076] | 221 | for (std::list<Quest*>::const_iterator subQuest = this->subQuests_.begin(); subQuest != this->subQuests_.end(); ++subQuest) |
[2093] | 222 | { |
[2261] | 223 | if(i == 0) //!< We're counting down... |
[2093] | 224 | { |
225 | return *subQuest; | |
226 | } | |
227 | i--; | |
228 | } | |
[2261] | 229 | |
230 | return NULL; //!< If the index is greater than the number of elements in the list. | |
[2076] | 231 | } |
[2092] | 232 | |
[2076] | 233 | /** |
234 | @brief | |
[2261] | 235 | Returns the QuestHint at the given index. |
236 | @param | |
237 | The index. | |
238 | @return | |
239 | Returns a pointer to the QuestHint at the given index. NULL if there is no element at the given index. | |
[2076] | 240 | */ |
[2261] | 241 | const QuestHint* Quest::getHint(unsigned int index) const |
[2076] | 242 | { |
243 | int i = index; | |
[2261] | 244 | |
245 | //! Iterate through all QuestHints. | |
[2076] | 246 | for (std::list<QuestHint*>::const_iterator hint = this->hints_.begin(); hint != this->hints_.end(); ++hint) |
[2093] | 247 | { |
[2261] | 248 | if(i == 0) //!< We're counting down... |
[2093] | 249 | { |
250 | return *hint; | |
251 | } | |
252 | i--; | |
253 | } | |
[2261] | 254 | return NULL; //!< If the index is greater than the number of elements in the list. |
[2076] | 255 | } |
[2092] | 256 | |
[2076] | 257 | /** |
258 | @brief | |
[2261] | 259 | Returns the fail QuestEffect at the given index. |
260 | @param | |
261 | The index. | |
262 | @return | |
263 | Returns a pointer to the fail QuestEffect at the given index. NULL if there is no element at the given index. | |
[2076] | 264 | */ |
[2261] | 265 | const QuestEffect* Quest::getFailEffect(unsigned int index) const |
[2076] | 266 | { |
267 | int i = index; | |
[2261] | 268 | |
269 | //! Iterate through all fail QuestEffects. | |
[2076] | 270 | for (std::list<QuestEffect*>::const_iterator effect = this->failEffects_.begin(); effect != this->failEffects_.end(); ++effect) |
[2093] | 271 | { |
[2261] | 272 | if(i == 0) //!< We're counting down... |
[2093] | 273 | { |
274 | return *effect; | |
275 | } | |
276 | i--; | |
277 | } | |
[2261] | 278 | return NULL; //!< If the index is greater than the number of elements in the list. |
[2076] | 279 | } |
[2092] | 280 | |
[2076] | 281 | /** |
282 | @brief | |
[2261] | 283 | Returns the complete QuestEffect at the given index. |
284 | @param | |
285 | The index. | |
286 | @return | |
287 | Returns a pointer to the complete QuestEffect at the given index. NULL if there is no element at the given index. | |
[2076] | 288 | */ |
[2261] | 289 | const QuestEffect* Quest::getCompleteEffect(unsigned int index) const |
[2076] | 290 | { |
291 | int i = index; | |
[2261] | 292 | |
293 | //! Iterate through all complete QuestEffects. | |
[2076] | 294 | for (std::list<QuestEffect*>::const_iterator effect = this->completeEffects_.begin(); effect != this->completeEffects_.end(); ++effect) |
[2093] | 295 | { |
[2261] | 296 | if(i == 0) //!< We're counting down... |
[2093] | 297 | { |
298 | return *effect; | |
299 | } | |
300 | i--; | |
301 | } | |
[2261] | 302 | return NULL; //!< If the index is greater than the number of elements in the list. |
[2076] | 303 | } |
[2092] | 304 | |
[2076] | 305 | /** |
306 | @brief | |
[2068] | 307 | Returns true if the quest status for the specific player is 'inactive'. |
308 | @param player | |
309 | The player. | |
310 | @return | |
311 | Returns true if the quest status for the specific player is 'inactive'. | |
312 | @throws | |
313 | Throws an exception if getStatus throws one. | |
314 | */ | |
[2261] | 315 | bool Quest::isInactive(const PlayerInfo* player) const |
[2068] | 316 | { |
317 | return this->getStatus(player) == questStatus::inactive; | |
318 | } | |
[2092] | 319 | |
[2068] | 320 | /** |
321 | @brief | |
322 | Returns true if the quest status for the specific player is 'active'. | |
323 | @param player | |
324 | The player. | |
325 | @return | |
326 | Returns true if the quest status for the specific player is 'active'. | |
327 | @throws | |
328 | Throws an exception if getStatus throws one. | |
329 | */ | |
[2261] | 330 | bool Quest::isActive(const PlayerInfo* player) const |
[2068] | 331 | { |
[1996] | 332 | |
[2068] | 333 | return this->getStatus(player) == questStatus::active; |
334 | } | |
[2092] | 335 | |
[1996] | 336 | /** |
337 | @brief | |
[2068] | 338 | Returns true if the quest status for the specific player is 'failed'. |
339 | @param player | |
340 | The player. | |
341 | @return | |
342 | Returns true if the quest status for the specific player is 'failed'. | |
343 | @throws | |
344 | Throws an exception if getStatus throws one. | |
345 | */ | |
[2261] | 346 | bool Quest::isFailed(const PlayerInfo* player) const |
[2068] | 347 | { |
348 | return this->getStatus(player) == questStatus::failed; | |
349 | } | |
[2092] | 350 | |
[2068] | 351 | /** |
352 | @brief | |
353 | Returns true if the quest status for the specific player is 'completed'. | |
354 | @param player | |
355 | The player. | |
356 | @return | |
357 | Returns true if the quest status for the specific player is 'completed'. | |
358 | @throws | |
359 | Throws an exception if getStatus throws one. | |
360 | */ | |
[2261] | 361 | bool Quest::isCompleted(const PlayerInfo* player) const |
[2068] | 362 | { |
363 | return this->getStatus(player) == questStatus::completed; | |
364 | } | |
[2662] | 365 | |
366 | /** | |
367 | @brief | |
368 | Fails the Quest for an input player. | |
369 | @param player | |
370 | The player. | |
371 | @return | |
372 | Returns true if the Quest could be failed, false if not. | |
373 | */ | |
374 | bool Quest::fail(PlayerInfo* player) | |
375 | { | |
376 | QuestListener::advertiseStatusChange(this->listeners_, "fail"); //!< Tells the QuestListeners, that the status has changed to failed. | |
377 | this->setStatus(player, questStatus::failed); | |
378 | ||
379 | COUT(4) << "Quest {" << this->getId() << "} is failed for player: " << player << " ." <<std::endl; | |
380 | ||
381 | this->getDescription()->sendFailQuestNotification(); | |
382 | return true; | |
383 | } | |
384 | ||
385 | /** | |
386 | @brief | |
387 | Completes the Quest for an input player. | |
388 | @param player | |
389 | The player. | |
390 | @return | |
391 | Returns true if the Quest could be completed, false if not. | |
392 | */ | |
393 | bool Quest::complete(PlayerInfo* player) | |
394 | { | |
395 | QuestListener::advertiseStatusChange(this->listeners_, "complete"); //!< Tells the QuestListeners, that the status has changed to completed. | |
396 | this->setStatus(player, questStatus::completed); | |
397 | ||
398 | COUT(4) << "Quest {" << this->getId() << "} is completed for player: " << player << " ." <<std::endl; | |
399 | ||
400 | this->getDescription()->sendCompleteQuestNotification(); | |
401 | return true; | |
402 | } | |
[2092] | 403 | |
[1992] | 404 | /** |
405 | @brief | |
[2261] | 406 | Starts the Quest for an input player. |
[1992] | 407 | @param player |
408 | The player. | |
[1996] | 409 | @return |
[2261] | 410 | Returns true if the Quest could be started, false if not. |
[1992] | 411 | */ |
[2261] | 412 | bool Quest::start(PlayerInfo* player) |
[1992] | 413 | { |
[2662] | 414 | if(!this->isStartable(player)) //!< Checks whether the quest can be started. |
[1992] | 415 | { |
[2662] | 416 | COUT(4) << "A non-startable quest was trying to be started." << std::endl; |
417 | return false; | |
[1992] | 418 | } |
[2261] | 419 | |
[2662] | 420 | COUT(4) << "Quest {" << this->getId() << "} is started for player: " << player << " ." <<std::endl; |
421 | ||
422 | QuestListener::advertiseStatusChange(this->listeners_, "start"); //!< Tells the QuestListeners, that the status has changed to active. | |
423 | ||
424 | this->setStatus(player, questStatus::active); | |
425 | ||
426 | this->getDescription()->sendAddQuestNotification(); | |
427 | return true; | |
[1992] | 428 | } |
[2662] | 429 | |
430 | /** | |
431 | @brief | |
432 | Adds a QuestListener to the list of QuestListeners listening to this Quest. | |
433 | @param listener | |
434 | The QuestListener to be added. | |
435 | @return | |
436 | Returns true if successful, false if not. | |
437 | */ | |
438 | bool Quest::addListener(QuestListener* listener) | |
439 | { | |
440 | if(listener == NULL) | |
441 | { | |
442 | COUT(2) << "A NULL-QuestListener was trying to be added to a Quests listeners." << std::endl; | |
443 | return false; | |
444 | } | |
445 | ||
446 | this->listeners_.push_back(listener); | |
447 | return true; | |
448 | } | |
[2092] | 449 | |
[1992] | 450 | } |
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