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source: code/trunk/src/orxonox/objects/quest/Quest.cc @ 3010

Last change on this file since 3010 was 2963, checked in by dafrick, 16 years ago

Some Quest stuff, and the rest for the GUIOverlay I failed to commit before.

File size: 13.3 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28 
29/**
30    @file Quest.cc
31    @brief Implementation of the Quest class.
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "Quest.h"
36
37#include "core/CoreIncludes.h"
38
39#include "orxonox/objects/infos/PlayerInfo.h"
40#include "QuestManager.h"
41#include "QuestDescription.h"
42#include "QuestHint.h"
43#include "QuestEffect.h"
44#include "QuestListener.h"
45
46namespace orxonox
47{
48    /**
49    @brief
50        Constructor. Registers and initializes object.
51    */
52    Quest::Quest(BaseObject* creator) : QuestItem(creator)
53    {
54        RegisterObject(Quest);
55
56        this->parentQuest_ = NULL;
57    }
58
59    /**
60    @brief
61        Destructor.
62    */
63    Quest::~Quest()
64    {
65
66    }
67
68    /**
69    @brief
70        Method for creating a Quest object through XML.
71    */
72    void Quest::XMLPort(Element& xmlelement, XMLPort::Mode mode)
73    {
74        SUPER(Quest, XMLPort, xmlelement, mode);
75
76        XMLPortObject(Quest, Quest, "subquests", addSubQuest, getSubQuest, xmlelement, mode);
77        XMLPortObject(Quest, QuestHint, "hints", addHint, getHint, xmlelement, mode);
78        XMLPortObject(Quest, QuestEffect, "fail-effects", addFailEffect, getFailEffect, xmlelement, mode);
79        XMLPortObject(Quest, QuestEffect, "complete-effects", addCompleteEffect, getCompleteEffect, xmlelement, mode);
80
81        QuestManager::getInstance().registerQuest(this); //!<Registers the Quest with the QuestManager.
82    }
83
84    /**
85    @brief
86        Sets the parentquest of the Quest.
87    @param quest
88        A pointer to the Quest to be set as parentquest.
89    @return
90        Returns true if the parentquest could be set.
91    */
92    bool Quest::setParentQuest(Quest* quest)
93    {
94        if(quest == NULL) //!< We don't want to set NULL-Pointers.
95        {
96            COUT(2) << "The parentquest to be added to quest {" << this->getId() << "} was NULL." << std::endl;
97            return false;
98        }
99
100        this->parentQuest_ = quest;
101
102        COUT(3) << "Parent Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl;
103        return true;
104    }
105
106    /**
107    @brief
108        Adds a subquest to the Quest.
109    @param quest
110        A pointer to the Quest to be set as subquest.
111    @return
112        Returns true if the subquest could be set.
113    */
114    bool Quest::addSubQuest(Quest* quest)
115    {
116        if(quest == NULL) //!< We don't want to set NULL-Pointers.
117        {
118            COUT(2) << "The subquest to be added to quest {" << this->getId() << "} was NULL." << std::endl;
119            return false;
120        }
121
122        quest->setParentQuest(this); //!< Sets the currentQuest (this) as parentquest for the added subquest.
123        this->subQuests_.push_back(quest); //!< Adds the Quest to the end of the list of subquests.
124
125        COUT(3) << "Sub Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl;
126        return true;
127    }
128
129
130    /**
131    @brief
132        Adds a QuestHint to the list of QuestHints
133    @param hint
134        The QuestHint that should be added to the list of QuestHints.
135    @return
136        Returns true if the hint was successfully added.
137    */
138    bool Quest::addHint(QuestHint* hint)
139    {
140        if(hint == NULL) //!< We don't want to set NULL-Pointers. Seriously!
141        {
142            COUT(2) << "A NULL-QuestHint was trying to be added." << std::endl;
143            return false;
144        }
145
146        hint->setQuest(this); //!< Sets the current Quest (this) as Quest for the added QuestHint.
147        this->hints_.push_back(hint); //!< Adds the QuestHint to the end of the list of QuestHints.
148
149        COUT(3) << "QuestHint {" << hint->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl;
150        return true;
151    }
152
153    /**
154    @brief
155        Adds an QuestEffect to the list of fail QuestEffects.
156    @param effect
157        The QuestEffect to be added.
158    @return
159        Returns true if successful.
160    */
161    bool Quest::addFailEffect(QuestEffect* effect)
162    {
163        if(effect == NULL) //!< We don't want to set NULL-Pointers.
164        {
165            COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl;
166            return false;
167        }
168
169        this->failEffects_.push_back(effect); //!< Adds the QuestEffect to the end of the list of fail QuestEffects.
170
171        COUT(3) << "A FailEffect was added to Quest {" << this->getId() << "}." << std::endl;
172        return true;
173    }
174
175    /**
176    @brief
177        Adds an QuestEffect to the list of complete QuestEffects.
178    @param effect
179        The QuestEffect to be added.
180    @return
181        Returns true if successful.
182    */
183    bool Quest::addCompleteEffect(QuestEffect* effect)
184    {
185        if(effect == NULL) //!< We don't want to set NULL-Pointers.
186        {
187            COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl;
188            return false;
189        }
190
191        this->completeEffects_.push_back(effect); //!< Adds the QuestEffect to the end of the list of complete QuestEffects.
192
193        COUT(3) << "A CompleteEffect was added to Quest {" << this->getId() << "}." << std::endl;
194        return true;
195    }
196
197    /**
198    @brief
199        Returns the subquest at the given index.
200    @param
201        The index.
202    @return
203        Returns a pointer to the subquest at the given index. NULL if there is no element at the given index.
204    */
205    const Quest* Quest::getSubQuest(unsigned int index) const
206    {
207        int i = index;
208       
209        //! Iterate through all subquests.
210        for (std::list<Quest*>::const_iterator subQuest = this->subQuests_.begin(); subQuest != this->subQuests_.end(); ++subQuest)
211        {
212            if(i == 0) //!< We're counting down...
213            {
214               return *subQuest;
215            }
216            i--;
217        }
218       
219        return NULL; //!< If the index is greater than the number of elements in the list.
220    }
221
222    /**
223    @brief
224        Returns the QuestHint at the given index.
225    @param
226        The index.
227    @return
228        Returns a pointer to the QuestHint at the given index. NULL if there is no element at the given index.
229    */
230    const QuestHint* Quest::getHint(unsigned int index) const
231    {
232        int i = index;
233       
234        //! Iterate through all QuestHints.
235        for (std::list<QuestHint*>::const_iterator hint = this->hints_.begin(); hint != this->hints_.end(); ++hint)
236        {
237            if(i == 0) //!< We're counting down...
238            {
239               return *hint;
240            }
241            i--;
242        }
243        return NULL; //!< If the index is greater than the number of elements in the list.
244    }
245
246    /**
247    @brief
248        Returns the fail QuestEffect at the given index.
249    @param
250        The index.
251    @return
252        Returns a pointer to the fail QuestEffect at the given index. NULL if there is no element at the given index.
253    */
254    const QuestEffect* Quest::getFailEffect(unsigned int index) const
255    {
256        int i = index;
257       
258        //! Iterate through all fail QuestEffects.
259        for (std::list<QuestEffect*>::const_iterator effect = this->failEffects_.begin(); effect != this->failEffects_.end(); ++effect)
260        {
261            if(i == 0) //!< We're counting down...
262            {
263               return *effect;
264            }
265            i--;
266        }
267        return NULL; //!< If the index is greater than the number of elements in the list.
268    }
269
270    /**
271    @brief
272        Returns the complete QuestEffect at the given index.
273    @param
274        The index.
275    @return
276        Returns a pointer to the complete QuestEffect at the given index. NULL if there is no element at the given index.
277    */
278    const QuestEffect* Quest::getCompleteEffect(unsigned int index) const
279    {
280        int i = index;
281       
282        //! Iterate through all complete QuestEffects.
283        for (std::list<QuestEffect*>::const_iterator effect = this->completeEffects_.begin(); effect != this->completeEffects_.end(); ++effect)
284        {
285            if(i == 0) //!< We're counting down...
286            {
287               return *effect;
288            }
289            i--;
290        }
291        return NULL; //!< If the index is greater than the number of elements in the list.
292    }
293
294    /**
295    @brief
296        Returns true if the quest status for the specific player is 'inactive'.
297    @param player
298        The player.
299    @return
300        Returns true if the quest status for the specific player is 'inactive'.
301    @throws
302        Throws an exception if getStatus throws one.
303    */
304    bool Quest::isInactive(const PlayerInfo* player) const
305    {
306        return this->getStatus(player) == questStatus::inactive;
307    }
308
309    /**
310    @brief
311        Returns true if the quest status for the specific player is 'active'.
312    @param player
313        The player.
314    @return
315        Returns true if the quest status for the specific player is 'active'.
316    @throws
317        Throws an exception if getStatus throws one.
318    */
319    bool Quest::isActive(const PlayerInfo* player) const
320    {
321
322        return this->getStatus(player) == questStatus::active;
323    }
324
325    /**
326    @brief
327        Returns true if the quest status for the specific player is 'failed'.
328    @param player
329        The player.
330    @return
331        Returns true if the quest status for the specific player is 'failed'.
332    @throws
333        Throws an exception if getStatus throws one.
334    */
335    bool Quest::isFailed(const PlayerInfo* player) const
336    {
337        return this->getStatus(player) == questStatus::failed;
338    }
339
340    /**
341    @brief
342        Returns true if the quest status for the specific player is 'completed'.
343    @param player
344        The player.
345    @return
346        Returns true if the quest status for the specific player is 'completed'.
347    @throws
348        Throws an exception if getStatus throws one.
349    */
350    bool Quest::isCompleted(const PlayerInfo* player) const
351    {
352        return this->getStatus(player) == questStatus::completed;
353    }
354   
355    /**
356    @brief
357        Fails the Quest for an input player.
358    @param player
359        The player.
360    @return
361        Returns true if the Quest could be failed, false if not.
362    */
363    bool Quest::fail(PlayerInfo* player)
364    {
365        QuestListener::advertiseStatusChange(this->listeners_, "fail"); //!< Tells the QuestListeners, that the status has changed to failed.
366        this->setStatus(player, questStatus::failed);
367       
368        COUT(4) << "Quest {" << this->getId() << "} is failed for player: " << player << " ." <<std::endl;
369       
370        this->getDescription()->sendFailQuestNotification();
371        return true;
372    }
373   
374    /**
375    @brief
376        Completes the Quest for an input player.
377    @param player
378        The player.
379    @return
380        Returns true if the Quest could be completed, false if not.
381    */
382    bool Quest::complete(PlayerInfo* player)
383    {
384        QuestListener::advertiseStatusChange(this->listeners_, "complete"); //!< Tells the QuestListeners, that the status has changed to completed.
385        this->setStatus(player, questStatus::completed);
386       
387        COUT(4) << "Quest {" << this->getId() << "} is completed for player: " << player << " ." <<std::endl;
388       
389        this->getDescription()->sendCompleteQuestNotification();
390        return true;
391    }
392
393    /**
394    @brief
395        Starts the Quest for an input player.
396    @param player
397        The player.
398    @return
399        Returns true if the Quest could be started, false if not.
400    */
401    bool Quest::start(PlayerInfo* player)
402    {
403        if(!this->isStartable(player)) //!< Checks whether the quest can be started.
404        {
405            COUT(4) << "A non-startable quest was trying to be started." << std::endl;
406            return false;
407        }
408       
409        COUT(4) << "Quest {" << this->getId() << "} is started for player: " << player << " ." <<std::endl;
410       
411        QuestListener::advertiseStatusChange(this->listeners_, "start"); //!< Tells the QuestListeners, that the status has changed to active.
412       
413        this->setStatus(player, questStatus::active);
414       
415        this->getDescription()->sendAddQuestNotification();
416        return true;
417    }
418   
419    /**
420    @brief
421        Adds a QuestListener to the list of QuestListeners listening to this Quest.
422    @param listener
423        The QuestListener to be added.
424    @return
425        Returns true if successful, false if not.
426    */
427    bool Quest::addListener(QuestListener* listener)
428    {
429        if(listener == NULL)
430        {
431            COUT(2) << "A NULL-QuestListener was trying to be added to a Quests listeners." << std::endl;
432            return false;
433        }
434       
435        this->listeners_.push_back(listener);
436        return true;
437    }
438
439}
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