[1992] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Damian 'Mozork' Frick |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
[2261] | 28 | |
---|
| 29 | /** |
---|
[3196] | 30 | @file |
---|
[2662] | 31 | @brief Definition of the Quest class. |
---|
| 32 | The Quest is the parent class of LocalQuest and GlobalQuest. |
---|
[2261] | 33 | */ |
---|
| 34 | |
---|
[1992] | 35 | #ifndef _Quest_H__ |
---|
| 36 | #define _Quest_H__ |
---|
| 37 | |
---|
[2095] | 38 | #include "OrxonoxPrereqs.h" |
---|
| 39 | |
---|
[1992] | 40 | #include <list> |
---|
| 41 | #include "QuestItem.h" |
---|
| 42 | |
---|
[2662] | 43 | namespace orxonox |
---|
[2021] | 44 | { |
---|
[2662] | 45 | namespace questStatus |
---|
[2021] | 46 | { |
---|
| 47 | |
---|
[2662] | 48 | //!Different states of a Quest. |
---|
| 49 | enum Enum |
---|
| 50 | { |
---|
| 51 | inactive, |
---|
| 52 | active, |
---|
| 53 | failed, |
---|
| 54 | completed |
---|
| 55 | }; |
---|
[2021] | 56 | |
---|
[2662] | 57 | } |
---|
[1992] | 58 | |
---|
| 59 | /** |
---|
| 60 | @brief |
---|
[2261] | 61 | Represents a Quest in the game. |
---|
| 62 | A Quest has a list of subquests and a parentquest (if it is not a rootquest). |
---|
| 63 | Each Quest exists only once but it has a different status (inactive, active, failed or completed) for each player. |
---|
| 64 | A Quest has several hints (QuestHint) that can be unlocked through QuestEffects and then display aid in solving the Quest. |
---|
| 65 | A Quest has a list of QuestEffects that are invoked when the quest is failed and also a list of QuestEffects that are invoked, when the Quest is completed. |
---|
| 66 | |
---|
| 67 | Quest itself should not be instantiated, if you want to create a quest either go for LocalQuest or GlobalQuest, whichever suits you needs better. |
---|
[1992] | 68 | @author |
---|
| 69 | Damian 'Mozork' Frick |
---|
| 70 | */ |
---|
[2095] | 71 | class _OrxonoxExport Quest : public QuestItem |
---|
[1992] | 72 | { |
---|
[2093] | 73 | public: |
---|
[2092] | 74 | Quest(BaseObject* creator); |
---|
[2093] | 75 | virtual ~Quest(); |
---|
[2092] | 76 | |
---|
[2261] | 77 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a Quest object through XML. |
---|
[2092] | 78 | |
---|
[2261] | 79 | /** |
---|
| 80 | @brief Returns the parentquest of the Quest. |
---|
| 81 | @return Returns a pointer to the parentquest of the Quest. |
---|
| 82 | */ |
---|
| 83 | inline Quest* getParentQuest(void) const |
---|
[1992] | 84 | { return this->parentQuest_; } |
---|
[2261] | 85 | |
---|
[2662] | 86 | /** |
---|
| 87 | @brief Returns the list of subquests. |
---|
| 88 | @return Returns a reference to the list of subquests of the quest. |
---|
| 89 | */ |
---|
| 90 | inline const std::list<Quest*> & getSubQuestList(void) const |
---|
| 91 | { return this->subQuests_; } |
---|
[2092] | 92 | |
---|
[2662] | 93 | /** |
---|
| 94 | @brief Returns the list of all QuestHints of this Quest. |
---|
| 95 | @return Returns a reference to the list of QuestHints of the Quest. |
---|
| 96 | */ |
---|
| 97 | inline const std::list<QuestHint*> & getHintsList(void) const |
---|
| 98 | { return this->hints_; } |
---|
| 99 | |
---|
| 100 | bool isInactive(const PlayerInfo* player) const; //!< Returns true if the quest status for the specific player is 'inactive'. |
---|
| 101 | bool isActive(const PlayerInfo* player) const; //!< Returns true if the quest status for the specific player is 'active'. |
---|
| 102 | bool isFailed(const PlayerInfo* player) const; //!< Returns true if the quest status for the specific player is 'failed'. |
---|
| 103 | bool isCompleted(const PlayerInfo* player) const; //!< Returns true if the quest status for the specific player is 'completed'. |
---|
| 104 | |
---|
| 105 | bool start(PlayerInfo* player); //!< Sets a Quest to active. |
---|
| 106 | virtual bool fail(PlayerInfo* player); //!< Fails the Quest. |
---|
| 107 | virtual bool complete(PlayerInfo* player); //!< Completes the Quest. |
---|
| 108 | |
---|
| 109 | bool addListener(QuestListener* listener); //!< Adds a QuestListener to the list of QuestListeners listening to this Quest. |
---|
| 110 | |
---|
[1992] | 111 | protected: |
---|
[2261] | 112 | virtual bool isStartable(const PlayerInfo* player) const = 0; //!< Checks whether the Quest can be started. |
---|
| 113 | virtual bool isFailable(const PlayerInfo* player) const = 0; //!< Checks whether the Quest can be failed. |
---|
| 114 | virtual bool isCompletable(const PlayerInfo* player) const = 0; //!< Checks whether the Quest can be completed. |
---|
[2092] | 115 | |
---|
[2261] | 116 | const Quest* getSubQuest(unsigned int index) const; //!<Returns the subquest at the given index. |
---|
| 117 | const QuestHint* getHint(unsigned int index) const; //!< Returns the QuestHint at the given index. |
---|
| 118 | const QuestEffect* getFailEffect(unsigned int index) const; //!< Returns the fail QuestEffect at the given index. |
---|
| 119 | const QuestEffect* getCompleteEffect(unsigned int index) const; //!< Returns the complete QuestEffect at the given index. |
---|
| 120 | |
---|
| 121 | /** |
---|
| 122 | @brief Returns the list of fail QuestEffects. |
---|
| 123 | @return Returns a reference to the list of fail QuestEffects. |
---|
| 124 | */ |
---|
| 125 | inline std::list<QuestEffect*> & getFailEffectList(void) |
---|
| 126 | { return this->failEffects_; } |
---|
| 127 | |
---|
[2662] | 128 | /** |
---|
| 129 | @brief Returns the list of complete QuestEffects. |
---|
| 130 | @return Returns a reference to the list of complete QuestEffects. |
---|
| 131 | */ |
---|
| 132 | inline std::list<QuestEffect*> & getCompleteEffectList(void) |
---|
[2261] | 133 | { return this->completeEffects_; } |
---|
[2092] | 134 | |
---|
[2261] | 135 | virtual questStatus::Enum getStatus(const PlayerInfo* player) const = 0; //!< Returns the status of the Quest for a specific player. |
---|
| 136 | virtual bool setStatus(PlayerInfo* player, const questStatus::Enum & status) = 0; //!< Changes the status for a specific player. |
---|
| 137 | |
---|
[2662] | 138 | private: |
---|
[2261] | 139 | Quest* parentQuest_; //!< Pointer to the parentquest. |
---|
| 140 | std::list<Quest*> subQuests_; //!< List of all the subquests. |
---|
[2092] | 141 | |
---|
[2261] | 142 | std::list<QuestHint*> hints_; //!< A list of all the QuestHints tied to this Quest. |
---|
[2092] | 143 | |
---|
[2261] | 144 | std::list<QuestEffect*> failEffects_; //!< A list of all QuestEffects to be invoked, when the Quest has been failed. |
---|
| 145 | std::list<QuestEffect*> completeEffects_; //!< A list of QuestEffects to be invoked, when the Quest has been completed. |
---|
| 146 | |
---|
[2662] | 147 | std::list<QuestListener*> listeners_; //!< A list of QuestListeners, that listen to what exactly happens with this Quest. |
---|
| 148 | |
---|
[2261] | 149 | bool setParentQuest(Quest* quest); //!< Sets the parentquest of the Quest. |
---|
| 150 | bool addSubQuest(Quest* quest); //!< Adds a subquest to the Quest. |
---|
| 151 | bool addHint(QuestHint* hint); //!< Add a QuestHint to the list of QuestHints. |
---|
| 152 | bool addFailEffect(QuestEffect* effect); //!< Adds an QuestEffect to the list of fail QuestEffects. |
---|
| 153 | bool addCompleteEffect(QuestEffect* effect); //!< Adds an QuestEffect to the list of complete QuestEffects. |
---|
[2092] | 154 | |
---|
[1992] | 155 | }; |
---|
| 156 | |
---|
| 157 | } |
---|
| 158 | |
---|
| 159 | #endif /* _Quest_H__ */ |
---|