1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Damian 'Mozork' Frick |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file |
---|
31 | @brief Definition of the Quest class. |
---|
32 | The Quest is the parent class of LocalQuest and GlobalQuest. |
---|
33 | */ |
---|
34 | |
---|
35 | #ifndef _Quest_H__ |
---|
36 | #define _Quest_H__ |
---|
37 | |
---|
38 | #include "OrxonoxPrereqs.h" |
---|
39 | |
---|
40 | #include <list> |
---|
41 | #include "QuestItem.h" |
---|
42 | |
---|
43 | namespace orxonox |
---|
44 | { |
---|
45 | namespace QuestStatus |
---|
46 | { |
---|
47 | //!Different states of a Quest. |
---|
48 | enum Value |
---|
49 | { |
---|
50 | Inactive, |
---|
51 | Active, |
---|
52 | Failed, |
---|
53 | Completed |
---|
54 | }; |
---|
55 | } |
---|
56 | |
---|
57 | /** |
---|
58 | @brief |
---|
59 | Represents a Quest in the game. |
---|
60 | A Quest has a list of subquests and a parentquest (if it is not a rootquest). |
---|
61 | Each Quest exists only once but it has a different status (inactive, active, failed or completed) for each player. |
---|
62 | A Quest has several hints (QuestHint) that can be unlocked through QuestEffects and then display aid in solving the Quest. |
---|
63 | A Quest has a list of QuestEffects that are invoked when the quest is failed and also a list of QuestEffects that are invoked, when the Quest is completed. |
---|
64 | |
---|
65 | Quest itself should not be instantiated, if you want to create a quest either go for LocalQuest or GlobalQuest, whichever suits you needs better. |
---|
66 | @author |
---|
67 | Damian 'Mozork' Frick |
---|
68 | */ |
---|
69 | class _OrxonoxExport Quest : public QuestItem |
---|
70 | { |
---|
71 | public: |
---|
72 | Quest(BaseObject* creator); |
---|
73 | virtual ~Quest(); |
---|
74 | |
---|
75 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a Quest object through XML. |
---|
76 | |
---|
77 | /** |
---|
78 | @brief Returns the parentquest of the Quest. |
---|
79 | @return Returns a pointer to the parentquest of the Quest. |
---|
80 | */ |
---|
81 | inline Quest* getParentQuest(void) const |
---|
82 | { return this->parentQuest_; } |
---|
83 | |
---|
84 | /** |
---|
85 | @brief Returns the list of subquests. |
---|
86 | @return Returns a reference to the list of subquests of the quest. |
---|
87 | */ |
---|
88 | inline const std::list<Quest*> & getSubQuestList(void) const |
---|
89 | { return this->subQuests_; } |
---|
90 | |
---|
91 | /** |
---|
92 | @brief Returns the list of all QuestHints of this Quest. |
---|
93 | @return Returns a reference to the list of QuestHints of the Quest. |
---|
94 | */ |
---|
95 | inline const std::list<QuestHint*> & getHintsList(void) const |
---|
96 | { return this->hints_; } |
---|
97 | |
---|
98 | bool isInactive(const PlayerInfo* player) const; //!< Returns true if the quest status for the specific player is 'inactive'. |
---|
99 | bool isActive(const PlayerInfo* player) const; //!< Returns true if the quest status for the specific player is 'active'. |
---|
100 | bool isFailed(const PlayerInfo* player) const; //!< Returns true if the quest status for the specific player is 'failed'. |
---|
101 | bool isCompleted(const PlayerInfo* player) const; //!< Returns true if the quest status for the specific player is 'completed'. |
---|
102 | |
---|
103 | bool start(PlayerInfo* player); //!< Sets a Quest to active. |
---|
104 | virtual bool fail(PlayerInfo* player); //!< Fails the Quest. |
---|
105 | virtual bool complete(PlayerInfo* player); //!< Completes the Quest. |
---|
106 | |
---|
107 | bool addListener(QuestListener* listener); //!< Adds a QuestListener to the list of QuestListeners listening to this Quest. |
---|
108 | |
---|
109 | protected: |
---|
110 | virtual bool isStartable(const PlayerInfo* player) const = 0; //!< Checks whether the Quest can be started. |
---|
111 | virtual bool isFailable(const PlayerInfo* player) const = 0; //!< Checks whether the Quest can be failed. |
---|
112 | virtual bool isCompletable(const PlayerInfo* player) const = 0; //!< Checks whether the Quest can be completed. |
---|
113 | |
---|
114 | const Quest* getSubQuest(unsigned int index) const; //!<Returns the subquest at the given index. |
---|
115 | const QuestHint* getHint(unsigned int index) const; //!< Returns the QuestHint at the given index. |
---|
116 | const QuestEffect* getFailEffect(unsigned int index) const; //!< Returns the fail QuestEffect at the given index. |
---|
117 | const QuestEffect* getCompleteEffect(unsigned int index) const; //!< Returns the complete QuestEffect at the given index. |
---|
118 | |
---|
119 | /** |
---|
120 | @brief Returns the list of fail QuestEffects. |
---|
121 | @return Returns a reference to the list of fail QuestEffects. |
---|
122 | */ |
---|
123 | inline std::list<QuestEffect*> & getFailEffectList(void) |
---|
124 | { return this->failEffects_; } |
---|
125 | |
---|
126 | /** |
---|
127 | @brief Returns the list of complete QuestEffects. |
---|
128 | @return Returns a reference to the list of complete QuestEffects. |
---|
129 | */ |
---|
130 | inline std::list<QuestEffect*> & getCompleteEffectList(void) |
---|
131 | { return this->completeEffects_; } |
---|
132 | |
---|
133 | virtual QuestStatus::Value getStatus(const PlayerInfo* player) const = 0; //!< Returns the status of the Quest for a specific player. |
---|
134 | virtual bool setStatus(PlayerInfo* player, const QuestStatus::Value & status) = 0; //!< Changes the status for a specific player. |
---|
135 | |
---|
136 | private: |
---|
137 | Quest* parentQuest_; //!< Pointer to the parentquest. |
---|
138 | std::list<Quest*> subQuests_; //!< List of all the subquests. |
---|
139 | |
---|
140 | std::list<QuestHint*> hints_; //!< A list of all the QuestHints tied to this Quest. |
---|
141 | |
---|
142 | std::list<QuestEffect*> failEffects_; //!< A list of all QuestEffects to be invoked, when the Quest has been failed. |
---|
143 | std::list<QuestEffect*> completeEffects_; //!< A list of QuestEffects to be invoked, when the Quest has been completed. |
---|
144 | |
---|
145 | std::list<QuestListener*> listeners_; //!< A list of QuestListeners, that listen to what exactly happens with this Quest. |
---|
146 | |
---|
147 | bool setParentQuest(Quest* quest); //!< Sets the parentquest of the Quest. |
---|
148 | bool addSubQuest(Quest* quest); //!< Adds a subquest to the Quest. |
---|
149 | bool addHint(QuestHint* hint); //!< Add a QuestHint to the list of QuestHints. |
---|
150 | bool addFailEffect(QuestEffect* effect); //!< Adds an QuestEffect to the list of fail QuestEffects. |
---|
151 | bool addCompleteEffect(QuestEffect* effect); //!< Adds an QuestEffect to the list of complete QuestEffects. |
---|
152 | |
---|
153 | }; |
---|
154 | |
---|
155 | } |
---|
156 | |
---|
157 | #endif /* _Quest_H__ */ |
---|