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source: code/trunk/src/orxonox/objects/quest/QuestDescription.cc @ 3172

Last change on this file since 3172 was 3110, checked in by rgrieder, 16 years ago

Removed old msvc specific support for precompiled header files.

  • Property svn:eol-style set to native
File size: 3.9 KB
RevLine 
[1996]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2261]29/**
[2911]30    @file QuestDescription.cc
[2662]31    @brief Implementation of the QuestDescription class.
[2261]32*/
33
34
[2105]35#include "QuestDescription.h"
36
[1996]37#include "core/CoreIncludes.h"
[2911]38#include "QuestNotification.h"
[2021]39
[2662]40namespace orxonox
41{
[1996]42    CreateFactory(QuestDescription);
[2092]43
[2261]44    /**
45    @brief
46        Constructor. Registers and initializes the object.
47    */
[2092]48    QuestDescription::QuestDescription(BaseObject* creator) : BaseObject(creator)
[1996]49    {
[2092]50        RegisterObject(QuestDescription);
[2261]51       
52        this->title_ = "";
53        this->description_ = "";
[2021]54    }
[2092]55
[2261]56    /**
57    @brief
58        Destructor.
59    */
[1996]60    QuestDescription::~QuestDescription()
61    {
[2092]62
[1996]63    }
[2092]64
[2261]65    /**
66    @brief
67        Method for creating a QuestDescription object through XML.
68    */
[2068]69    void QuestDescription::XMLPort(Element& xmlelement, XMLPort::Mode mode)
70    {
71        SUPER(QuestDescription, XMLPort, xmlelement, mode);
[2092]72
[2068]73        XMLPortParam(QuestDescription, "title", setTitle, getTitle, xmlelement, mode);
74        XMLPortParam(QuestDescription, "description", setDescription, getDescription, xmlelement, mode);
[2662]75        XMLPortParam(QuestDescription, "failMessage", setFailMessage, getFailMessage, xmlelement, mode);
76        XMLPortParam(QuestDescription, "completeMessage", setCompleteMessage, getCompleteMessage, xmlelement, mode);
[2092]77
[2081]78        COUT(3) << "New QuestDescription with title '" << this->getTitle() << "' created." << std::endl;
[2068]79    }
[2662]80   
81    /**
82    @brief
83        This method is a helper for sending QuestDescriptions as Notifications.
84    @param item
85        The item the QuestDescription is for.
86    @param status
87        The status the QuestDescription us for.
88    @return
89        Returns true if successful.
[2911]90    @todo
91        Make sure the messages meet the conditions.
[2662]92    */
93    bool QuestDescription::notificationHelper(const std::string & item, const std::string & status) const
94    {
95        std::string message = "";
96        if(item == "hint")
97        {
[2911]98            message = "You received a hint: '" + this->title_ + "'";
[2662]99        }
100        else if(item == "quest")
101        {
102            if(status == "start")
103            {
[2911]104                message = "You received a new quest: '" + this->title_ + "'";
[2662]105            }
106            else if(status == "fail")
107            {
[2911]108                message = "You failed the quest: '" + this->title_ + "'";
[2662]109            }
110            else if(status == "complete")
111            {
[2911]112                message = "You successfully completed the quest: '" + this->title_ + "'";
[2662]113            }
114            else
115            {
116                COUT(2) << "Bad input in notificationHelper, this should not be happening!" << std::endl;
117                return false;
118            }
119        }
120        else
121        {
122            COUT(2) << "Bad input in notificationHelper, this should not be happening!" << std::endl;
123            return false;
124        }
125       
[2911]126        QuestNotification* notification = new QuestNotification(message);
[2662]127        notification->send();
128        return true;
129    }
[2092]130
[1996]131
132}
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