/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ /** @file QuestDescription.cc @brief Implementation of the QuestDescription class. */ #include "QuestDescription.h" #include "core/CoreIncludes.h" #include "QuestNotification.h" namespace orxonox { CreateFactory(QuestDescription); /** @brief Constructor. Registers and initializes the object. */ QuestDescription::QuestDescription(BaseObject* creator) : BaseObject(creator) { RegisterObject(QuestDescription); this->title_ = ""; this->description_ = ""; } /** @brief Destructor. */ QuestDescription::~QuestDescription() { } /** @brief Method for creating a QuestDescription object through XML. */ void QuestDescription::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(QuestDescription, XMLPort, xmlelement, mode); XMLPortParam(QuestDescription, "title", setTitle, getTitle, xmlelement, mode); XMLPortParam(QuestDescription, "description", setDescription, getDescription, xmlelement, mode); XMLPortParam(QuestDescription, "failMessage", setFailMessage, getFailMessage, xmlelement, mode); XMLPortParam(QuestDescription, "completeMessage", setCompleteMessage, getCompleteMessage, xmlelement, mode); COUT(3) << "New QuestDescription with title '" << this->getTitle() << "' created." << std::endl; } /** @brief This method is a helper for sending QuestDescriptions as Notifications. @param item The item the QuestDescription is for. @param status The status the QuestDescription us for. @return Returns true if successful. @todo Make sure the messages meet the conditions. */ bool QuestDescription::notificationHelper(const std::string & item, const std::string & status) const { std::string message = ""; if(item == "hint") { message = "You received a hint: '" + this->title_ + "'"; } else if(item == "quest") { if(status == "start") { message = "You received a new quest: '" + this->title_ + "'"; } else if(status == "fail") { message = "You failed the quest: '" + this->title_ + "'"; } else if(status == "complete") { message = "You successfully completed the quest: '" + this->title_ + "'"; } else { COUT(2) << "Bad input in notificationHelper, this should not be happening!" << std::endl; return false; } } else { COUT(2) << "Bad input in notificationHelper, this should not be happening!" << std::endl; return false; } QuestNotification* notification = new QuestNotification(message); notification->send(); return true; } }