[1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[2105] | 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "QuestEffect.h" |
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| 31 | |
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[1992] | 32 | #include "core/CoreIncludes.h" |
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[2021] | 33 | |
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[1992] | 34 | namespace orxonox { |
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| 35 | |
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| 36 | /** |
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| 37 | @brief |
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| 38 | Constructor. Creates a new QuestEffect. |
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| 39 | Is not meant to be invoked directly, since this is only an interface. |
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| 40 | */ |
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[2092] | 41 | QuestEffect::QuestEffect(BaseObject* creator) : BaseObject(creator) |
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[1992] | 42 | { |
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| 43 | RegisterObject(QuestEffect); |
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| 44 | } |
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[2092] | 45 | |
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[1992] | 46 | /** |
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| 47 | @brief |
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| 48 | Destructor. |
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| 49 | */ |
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| 50 | QuestEffect::~QuestEffect() |
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| 51 | { |
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[2092] | 52 | |
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[1992] | 53 | } |
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[2092] | 54 | |
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[1992] | 55 | /** |
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| 56 | @brief |
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| 57 | Static method. Invoke all effects of an effect list. |
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| 58 | @param player |
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| 59 | The player the effects are invoked on. |
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| 60 | @param effects |
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| 61 | A list of all the effects to be invoked. |
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[2068] | 62 | @return |
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| 63 | Returns false if there was an error, view console of log for further detail. |
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[1992] | 64 | */ |
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[2068] | 65 | bool QuestEffect::invokeEffects(Player* player, std::list<QuestEffect*> & effects) |
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[1992] | 66 | { |
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[2068] | 67 | bool check = true; |
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[2092] | 68 | |
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[2021] | 69 | for (std::list<QuestEffect*>::iterator effect = effects.begin(); effect != effects.end(); effect++) |
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[2093] | 70 | { |
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| 71 | check = check && (*effect)->invoke(player); |
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| 72 | } |
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| 73 | return check; |
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[1992] | 74 | } |
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| 75 | |
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| 76 | } |
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