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source: code/trunk/src/orxonox/objects/quest/QuestEffect.cc @ 2850

Last change on this file since 2850 was 2826, checked in by landauf, 16 years ago

merged miniprojects branch back to trunk

  • Property svn:eol-style set to native
  • Property svn:mergeinfo set to (toggle deleted branches)
    /code/branches/lodfinal/src/orxonox/objects/quest/QuestEffect.ccmergedeligible
    /code/branches/miniprojects/src/orxonox/objects/quest/QuestEffect.ccmergedeligible
    /code/trunk/src/orxonox/objects/quest/QuestEffect.ccmergedeligible
    /code/branches/buildsystem2/src/orxonox/objects/quest/QuestEffect.cc2506-2658
    /code/branches/buildsystem3/src/orxonox/objects/quest/QuestEffect.cc2662-2708
    /code/branches/network/src/orxonox/objects/quest/QuestEffect.cc2356
    /code/branches/network64/src/orxonox/objects/quest/QuestEffect.cc2210-2355
    /code/branches/objecthierarchy2/src/orxonox/objects/quest/QuestEffect.cc2171-2479
    /code/branches/overlay/src/orxonox/objects/quest/QuestEffect.cc2117-2385
    /code/branches/physics/src/orxonox/objects/quest/QuestEffect.cc2107-2439
    /code/branches/physics_merge/src/orxonox/objects/quest/QuestEffect.cc2436-2457
    /code/branches/pickups2/src/orxonox/objects/quest/QuestEffect.cc2107-2497
    /code/branches/presentation/src/orxonox/objects/quest/QuestEffect.cc2369-2652,​2654-2660
    /code/branches/questsystem2/src/orxonox/objects/quest/QuestEffect.cc2107-2259
    /code/branches/weapon2/src/orxonox/objects/quest/QuestEffect.cc2107-2488
File size: 2.3 KB
RevLine 
[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2261]29/**
[2662]30    @file
31    @brief Implementation of the QuestEffect class.
[2261]32*/
33
[2105]34#include "OrxonoxStableHeaders.h"
35#include "QuestEffect.h"
36
[1992]37#include "core/CoreIncludes.h"
[2021]38
[2261]39#include "orxonox/objects/infos/PlayerInfo.h"
40
[2662]41namespace orxonox
42{
[1992]43    /**
44    @brief
45        Constructor. Creates a new QuestEffect.
46        Is not meant to be invoked directly, since this is only an interface.
47    */
[2092]48    QuestEffect::QuestEffect(BaseObject* creator) : BaseObject(creator)
[1992]49    {
50        RegisterObject(QuestEffect);
51    }
[2092]52
[1992]53    /**
54    @brief
55        Destructor.
56    */
57    QuestEffect::~QuestEffect()
58    {
[2092]59
[1992]60    }
[2092]61
[1992]62    /**
63    @brief
[2261]64        Static method. Invoke all QuestEffects in an QuestEffect-list on a given player.
[1992]65    @param player
[2261]66        The player the QuestEffects are invoked on.
[1992]67    @param effects
[2261]68        A list of all the QuestEffects to be invoked.
[2068]69    @return
70        Returns false if there was an error, view console of log for further detail.
[1992]71    */
[2662]72    /*static*/ bool QuestEffect::invokeEffects(PlayerInfo* player, std::list<QuestEffect*> & effects)
[1992]73    {
[2068]74        bool check = true;
[2662]75       
76        COUT(4) << "Invoking QuestEffects on player: " << player << " ."  << std::endl;
[2092]77
[2021]78        for (std::list<QuestEffect*>::iterator effect = effects.begin(); effect != effects.end(); effect++)
[2093]79        {
80            check = check && (*effect)->invoke(player);
81        }
82        return check;
[1992]83    }
84
85}
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