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source: code/trunk/src/orxonox/objects/quest/QuestEffect.cc @ 3181

Last change on this file since 3181 was 3110, checked in by rgrieder, 16 years ago

Removed old msvc specific support for precompiled header files.

  • Property svn:eol-style set to native
File size: 2.3 KB
RevLine 
[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2261]29/**
[2911]30    @file QuestEffect.cc
[2662]31    @brief Implementation of the QuestEffect class.
[2261]32*/
33
[2105]34#include "QuestEffect.h"
35
[1992]36#include "core/CoreIncludes.h"
[2021]37
[2261]38#include "orxonox/objects/infos/PlayerInfo.h"
39
[2662]40namespace orxonox
41{
[1992]42    /**
43    @brief
44        Constructor. Creates a new QuestEffect.
45        Is not meant to be invoked directly, since this is only an interface.
46    */
[2092]47    QuestEffect::QuestEffect(BaseObject* creator) : BaseObject(creator)
[1992]48    {
49        RegisterObject(QuestEffect);
50    }
[2092]51
[1992]52    /**
53    @brief
54        Destructor.
55    */
56    QuestEffect::~QuestEffect()
57    {
[2092]58
[1992]59    }
[2092]60
[1992]61    /**
62    @brief
[2261]63        Static method. Invoke all QuestEffects in an QuestEffect-list on a given player.
[1992]64    @param player
[2261]65        The player the QuestEffects are invoked on.
[1992]66    @param effects
[2261]67        A list of all the QuestEffects to be invoked.
[2068]68    @return
69        Returns false if there was an error, view console of log for further detail.
[1992]70    */
[2662]71    /*static*/ bool QuestEffect::invokeEffects(PlayerInfo* player, std::list<QuestEffect*> & effects)
[1992]72    {
[2068]73        bool check = true;
[2662]74       
75        COUT(4) << "Invoking QuestEffects on player: " << player << " ."  << std::endl;
[2092]76
[2021]77        for (std::list<QuestEffect*>::iterator effect = effects.begin(); effect != effects.end(); effect++)
[2093]78        {
79            check = check && (*effect)->invoke(player);
80        }
81        return check;
[1992]82    }
83
84}
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