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source: code/trunk/src/orxonox/objects/quest/QuestEffect.cc @ 3172

Last change on this file since 3172 was 3110, checked in by rgrieder, 16 years ago

Removed old msvc specific support for precompiled header files.

  • Property svn:eol-style set to native
File size: 2.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file QuestEffect.cc
31    @brief Implementation of the QuestEffect class.
32*/
33
34#include "QuestEffect.h"
35
36#include "core/CoreIncludes.h"
37
38#include "orxonox/objects/infos/PlayerInfo.h"
39
40namespace orxonox
41{
42    /**
43    @brief
44        Constructor. Creates a new QuestEffect.
45        Is not meant to be invoked directly, since this is only an interface.
46    */
47    QuestEffect::QuestEffect(BaseObject* creator) : BaseObject(creator)
48    {
49        RegisterObject(QuestEffect);
50    }
51
52    /**
53    @brief
54        Destructor.
55    */
56    QuestEffect::~QuestEffect()
57    {
58
59    }
60
61    /**
62    @brief
63        Static method. Invoke all QuestEffects in an QuestEffect-list on a given player.
64    @param player
65        The player the QuestEffects are invoked on.
66    @param effects
67        A list of all the QuestEffects to be invoked.
68    @return
69        Returns false if there was an error, view console of log for further detail.
70    */
71    /*static*/ bool QuestEffect::invokeEffects(PlayerInfo* player, std::list<QuestEffect*> & effects)
72    {
73        bool check = true;
74       
75        COUT(4) << "Invoking QuestEffects on player: " << player << " ."  << std::endl;
76
77        for (std::list<QuestEffect*>::iterator effect = effects.begin(); effect != effects.end(); effect++)
78        {
79            check = check && (*effect)->invoke(player);
80        }
81        return check;
82    }
83
84}
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