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source: code/trunk/src/orxonox/objects/quest/QuestEffect.h @ 2190

Last change on this file since 2190 was 2096, checked in by landauf, 16 years ago

merged weapon branch back to trunk
changed eol-style of all new files to native

File size: 1.7 KB
RevLine 
[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _QuestEffect_H__
30#define _QuestEffect_H__
31
[2095]32#include "OrxonoxPrereqs.h"
33
[1992]34#include <list>
35
[2021]36#include "core/BaseObject.h"
[1992]37
38namespace orxonox {
39
[2021]40    class Player; //Forward declaration, remove when fully integrated into the objecthirarchy.
41
[1992]42    /**
43    @brief
44        Handles effects for quests.
45    @author
46        Damian 'Mozork' Frick
47    */
[2095]48    class _OrxonoxExport QuestEffect : public BaseObject
[1992]49    {
[2093]50        public:
[2092]51            QuestEffect(BaseObject* creator);
[2093]52            virtual ~QuestEffect();
[2092]53
[2093]54            virtual bool invoke(Player* player) = 0; //!< Invokes the effect.
55            static bool invokeEffects(Player* player, std::list<QuestEffect*> & effects); //!< Invokes all effects in the list.
[2092]56
57
[1992]58    };
59
60}
61
62#endif /* _QuestEffect_H__ */
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