source:
code/trunk/src/orxonox/objects/quest/QuestHint.h
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[1992] | 1 | /* |
2 | * ORXONOX - the hottest 3D action shooter ever to exist | |
3 | * > www.orxonox.net < | |
4 | * | |
5 | * | |
6 | * License notice: | |
7 | * | |
8 | * This program is free software; you can redistribute it and/or | |
9 | * modify it under the terms of the GNU General Public License | |
10 | * as published by the Free Software Foundation; either version 2 | |
11 | * of the License, or (at your option) any later version. | |
12 | * | |
13 | * This program is distributed in the hope that it will be useful, | |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
16 | * GNU General Public License for more details. | |
17 | * | |
18 | * You should have received a copy of the GNU General Public License | |
19 | * along with this program; if not, write to the Free Software | |
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |
21 | * | |
22 | * Author: | |
23 | * Damian 'Mozork' Frick | |
24 | * Co-authors: | |
25 | * ... | |
26 | * | |
27 | */ | |
[2261] | 28 | |
29 | /** | |
[2662] | 30 | @file |
31 | @brief Definition of the QuestHint class. | |
[2261] | 32 | */ |
[2092] | 33 | |
[1992] | 34 | #ifndef _QuestHint_H__ |
35 | #define _QuestHint_H__ | |
36 | ||
[2095] | 37 | #include "OrxonoxPrereqs.h" |
38 | ||
[1996] | 39 | #include <map> |
[1992] | 40 | #include <string> |
41 | ||
[2068] | 42 | #include "core/XMLPort.h" |
[1992] | 43 | #include "QuestItem.h" |
44 | ||
[2662] | 45 | namespace orxonox |
[2021] | 46 | { |
[2662] | 47 | namespace questHintStatus |
[2021] | 48 | { |
49 | ||
[2662] | 50 | //! The state of the hint. |
51 | enum Enum | |
52 | { | |
53 | inactive, | |
54 | active | |
55 | }; | |
[2021] | 56 | |
[2662] | 57 | } |
[1992] | 58 | |
59 | /** | |
60 | @brief | |
61 | Represents a hint in the game towards completing a Quest. | |
[2261] | 62 | Consists of title and description (which is stored in a QuestDescription object) in textual form and must belong to a quest. |
63 | A QuestHint has a defined status (inactive or active, where inactive is default) for each player, which means each a QuestHint exists only once for all players, it doesn't belong to a player, it just has different states for each of them. | |
64 | ||
65 | Creating a QuestHint through XML goes as follows: | |
66 | ||
67 | <QuestHint id="hintId"> //Where hintId is a GUID, see http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure for more information | |
68 | <QuestDesctription title="" description="" /> | |
69 | </QuestHint> | |
[1992] | 70 | @author |
71 | Damian 'Mozork' Frick | |
72 | */ | |
[2095] | 73 | class _OrxonoxExport QuestHint : public QuestItem |
[1992] | 74 | { |
[2092] | 75 | |
[2093] | 76 | public: |
[2092] | 77 | QuestHint(BaseObject* creator); |
[2093] | 78 | virtual ~QuestHint(); |
[2092] | 79 | |
[2261] | 80 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a QuestHint object through XML. |
[2092] | 81 | |
[2261] | 82 | bool isActive(const PlayerInfo* player) const; //!< Returns true if the QuestHint is active for the input player. |
[2092] | 83 | |
[2261] | 84 | bool setActive(PlayerInfo* player); //!< Activates the QuestHint for the input player. |
85 | bool setQuest(Quest* quest); //!< Sets the Quest the QuestHint belongs to. | |
[2092] | 86 | |
[2261] | 87 | /** |
88 | @brief Returns the Quest the QuestHint is attached to. | |
89 | @return Returns a pointer to the Quest the QuestHint is attached to. | |
90 | */ | |
[2093] | 91 | inline Quest* getQuest(void) |
92 | { return this->quest_; } | |
[2092] | 93 | |
[2021] | 94 | private: |
[2261] | 95 | Quest* quest_; //!< The Quest the QuestHint belongs to. |
[2662] | 96 | std::map<const PlayerInfo*, questHintStatus::Enum> playerStatus_; //!< List of the states for each player, with the Player-pointer as key. |
[2092] | 97 | |
[1992] | 98 | }; |
99 | ||
100 | } | |
101 | ||
102 | #endif /* _QuestHint_H__ */ |
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