[1992] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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[2261] | 28 | |
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| 29 | /** |
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| 30 | @file QuestItem.cc |
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| 31 | @brief |
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| 32 | Implementation of the QuestItem class. |
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| 33 | */ |
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[1992] | 34 | |
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[2105] | 35 | #include "OrxonoxStableHeaders.h" |
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| 36 | #include "QuestItem.h" |
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| 37 | |
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[1992] | 38 | #include "core/CoreIncludes.h" |
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| 39 | |
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[2095] | 40 | #include "QuestDescription.h" |
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[1992] | 41 | |
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| 42 | namespace orxonox { |
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[2092] | 43 | |
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[2261] | 44 | /** |
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| 45 | @brief |
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| 46 | Constructor. Registers and initializes the object. |
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| 47 | */ |
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[2092] | 48 | QuestItem::QuestItem(BaseObject* creator) : BaseObject(creator) |
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[2021] | 49 | { |
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[2092] | 50 | RegisterObject(QuestItem); |
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| 51 | |
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[2261] | 52 | this->id_ = ""; |
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[2021] | 53 | } |
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[2092] | 54 | |
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[1992] | 55 | /** |
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| 56 | @brief |
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| 57 | Destructor. |
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| 58 | */ |
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| 59 | QuestItem::~QuestItem() |
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| 60 | { |
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[2092] | 61 | |
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[1992] | 62 | } |
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[2092] | 63 | |
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[2261] | 64 | /** |
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| 65 | @brief |
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| 66 | Method for creating a QuestItem object through XML. |
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| 67 | */ |
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[2068] | 68 | void QuestItem::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 69 | { |
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| 70 | SUPER(QuestItem, XMLPort, xmlelement, mode); |
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[2092] | 71 | |
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[2068] | 72 | XMLPortParam(QuestItem, "id", setId, getId, xmlelement, mode); |
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| 73 | XMLPortObject(QuestItem, QuestDescription, "", setDescription, getDescription, xmlelement, mode); |
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| 74 | } |
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| 75 | |
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[1992] | 76 | /** |
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| 77 | @brief |
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[2261] | 78 | Sets the id of the QuestItem. |
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| 79 | The id must be of GUID form. See 'http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure' for more information. |
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| 80 | @param id |
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| 81 | The id to be set. |
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[1992] | 82 | */ |
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[2081] | 83 | void QuestItem::setId(const std::string & id) |
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| 84 | { |
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[2261] | 85 | if(!isId(id)) //!< Checks whether the id is a valid id. |
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[2081] | 86 | { |
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| 87 | COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl; |
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| 88 | return; |
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| 89 | } |
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[2261] | 90 | |
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[2081] | 91 | this->id_ = id; |
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| 92 | } |
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[2092] | 93 | |
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[2068] | 94 | /** |
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| 95 | @brief |
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| 96 | Checks whether an input id is of the required form. |
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| 97 | @param id |
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[2093] | 98 | The id to be checked. |
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[2068] | 99 | @return |
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| 100 | Returns true if the string is likely to be of the required form. |
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| 101 | @todo |
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| 102 | Clarify form, more vigorous checks. |
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| 103 | */ |
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| 104 | bool QuestItem::isId(const std::string & id) |
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| 105 | { |
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| 106 | return id.size() >= 32; |
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| 107 | } |
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[1992] | 108 | |
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| 109 | } |
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