/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Damian 'Mozork' Frick * Co-authors: * ... * */ /** @file QuestManager.cc @brief Implementation of the QuestManager class. */ #include "OrxonoxStableHeaders.h" #include "QuestManager.h" #include "core/CoreIncludes.h" #include "core/ConsoleCommand.h" #include "core/input/InputManager.h" #include "util/Exception.h" #include "gui/GUIManager.h" #include "objects/infos/PlayerInfo.h" #include "Quest.h" #include "QuestHint.h" namespace orxonox { //! Pointer to the current (and single) instance of this class. /*static*/ QuestManager* QuestManager::singletonRef_s = NULL; /** @brief Constructor. Registers the object. @todo Is inheriting from BaseObject proper? */ QuestManager::QuestManager() { RegisterRootObject(QuestManager); assert(singletonRef_s == 0); singletonRef_s = this; } /** @brief Destructor. */ QuestManager::~QuestManager() { } /** @brief Returns a reference to the current (and single) instance of the QuestManager, and creates one if there isn't one to begin with. @return Returns a reference to the single instance of the Quest Manager. */ /*static*/ QuestManager & QuestManager::getInstance() { assert(singletonRef_s); return *singletonRef_s; } /** @brief Registers a Quest with the QuestManager to make it globally accessable. Uses it's id to make sure to be able to be identify and retrieve it later. @param quest The Quest that is to be registered. @return Returns true if successful, false if not. */ bool QuestManager::registerQuest(Quest* quest) { if(quest == NULL) //!< Doh! Just as if there were actual quests behind NULL-pointers. { COUT(2) << "Registration of Quest in QuestManager failed, because inserted Quest-pointer was NULL." << std::endl; return false; } std::pair::iterator,bool> result; result = this->questMap_.insert( std::pair(quest->getId(),quest) ); //!< Inserting the Quest. if(result.second) //!< If inserting was a success. { COUT(3) << "Quest with questId {" << quest->getId() << "} successfully inserted." << std::endl; return true; } else { COUT(2) << "Quest with the same id was already present." << std::endl; return false; } } /** @brief Registers a QuestHint with the QuestManager to make it globally accessable. Uses it's id to make sure to be able to be identify and retrieve it later. @param hint The QuestHint to be registered. @return Returns true if successful, false if not. */ bool QuestManager::registerHint(QuestHint* hint) { if(hint == NULL) //!< Still not liking NULL-pointers. { COUT(2) << "Registration of QuestHint in QuestManager failed, because inserted QuestHint-pointer was NULL." << std::endl; return false; } std::pair::iterator,bool> result; result = this->hintMap_.insert ( std::pair(hint->getId(),hint) ); //!< Inserting the QuestHSint. if(result.second) //!< If inserting was a success. { COUT(3) << "QuestHint with hintId {" << hint->getId() << "} successfully inserted." << std::endl; return true; } else { COUT(2) << "QuestHint with the same id was already present." << std::endl; return false; } } /** @brief Finds a Quest with the given id. @param questId The id of the Quest sought for. @return Returns a pointer to the Quest with the input id. Returns NULL if there is no Quest with the given questId. @throws Throws an exception if the given questId is invalid. */ Quest* QuestManager::findQuest(const std::string & questId) { if(!QuestItem::isId(questId)) //!< Check vor validity of the given id. { ThrowException(Argument, "Invalid questId."); } Quest* quest; std::map::iterator it = this->questMap_.find(questId); if (it != this->questMap_.end()) //!< If the Quest is registered. { quest = it->second; } else { quest = NULL; COUT(2) << "The quest with id {" << questId << "} is nowhere to be found." << std::endl; } return quest; } /** @brief Finds a QuestHint with the given id. @param hintId The id of the QuestHint sought for. @return Returns a pointer to the QuestHint with the input id. Returns NULL if there is no QuestHint with the given hintId. @throws Throws an exception if the given hintId is invalid. */ QuestHint* QuestManager::findHint(const std::string & hintId) { if(!QuestItem::isId(hintId)) //!< Check vor validity of the given id. { ThrowException(Argument, "Invalid hintId."); } QuestHint* hint; std::map::iterator it = this->hintMap_.find(hintId); if (it != this->hintMap_.end()) //!< If the QuestHint is registered. { hint = it->second; } else { hint = NULL; COUT(2) << "The hint with id {" << hintId << "} is nowhere to be found." << std::endl; } return hint; } /** @brief @param name @return */ QuestContainer* QuestManager::getQuestTree(std::string & name) { GUIOverlay* gui = GUIManager::getInstance().getOverlay(name); PlayerInfo* player; if(gui == NULL) { COUT(1) << "Error: No GUIOverlay with the given name '" << name << "' present." << std::endl; return NULL; } BaseObject* obj = gui->getOwner(); if(obj == NULL) { COUT(1) << "Error: GUIOverlay has no owner. " << std::endl; return NULL; } player = dynamic_cast(obj); QuestContainer* root = NULL; QuestContainer* current = NULL; std::list* rootQuests = new std::list(); getRootQuests(player, *rootQuests); for(std::list::iterator it = rootQuests->begin(); it != rootQuests->end(); it++) { QuestContainer* container = addSubQuest(*it, player); if(root == NULL) { root = container; } else { current->next = container; } current = container; } if(current != NULL) current->next = NULL; delete rootQuests; return root; } /** @brief @param player @param list @return */ void QuestManager::getRootQuests(const PlayerInfo* player, std::list & list) { for(std::map::iterator it=this->questMap_.begin(); it!=this->questMap_.end(); it++) { Quest* quest = (*it).second; if(quest->getParentQuest() == NULL && !quest->isInactive(player)) { list.push_back(quest); } } } /** @brief @param quest @param player @return */ QuestContainer* QuestManager::addSubQuest(Quest* quest, const PlayerInfo* player) { if(quest == NULL) return NULL; QuestContainer* container = new QuestContainer; container->description = quest->getDescription(); container->hint = addHints(quest, player); if(quest->isActive(player)) { container->status = "active"; } else if(quest->isCompleted(player)) { container->status = "completed"; } else if(quest->isFailed(player)) { container->status = "failed"; } else { container->status = ""; COUT(1) << "An error occured. A Quest of un-specified status wanted to be displayed." << std::endl; } std::list quests = quest->getSubQuestList(); QuestContainer* current = NULL; QuestContainer* first = NULL; for(std::list::iterator it = quests.begin(); it != quests.end(); it++) { Quest* subQuest = *it; if(!subQuest->isInactive(player)) { QuestContainer* subContainer = addSubQuest(subQuest, player); if(first == NULL) { first = subContainer; } else { current->next = subContainer; } current = subContainer; } } if(current != NULL) current->next = NULL; container->subQuests = first; return container; } /** @brief @param quest @param player @return */ HintContainer* QuestManager::addHints(Quest* quest, const PlayerInfo* player) { HintContainer* current = NULL; HintContainer* first = NULL; std::list hints = quest->getHintsList(); for(std::list::iterator it = hints.begin(); it != hints.end(); it++) { if((*it)->isActive(player)) { HintContainer* hint = new HintContainer; hint->description = (*it)->getDescription(); if(first == NULL) { first = hint; } else { current->next = hint; } current = hint; } } if(current != NULL) current->next = NULL; return first; } }