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source: code/trunk/src/orxonox/objects/quest/QuestManager.h @ 3016

Last change on this file since 3016 was 2993, checked in by dafrick, 16 years ago

Small changes in QuestManager for the GUI. Added toggleVisibility command to OrxonoxOverlay.

File size: 3.3 KB
RevLine 
[1996]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2261]29/**
[2911]30    @file QuestManager.h
[2662]31    @brief Definition of the QuestManager class.
[2261]32*/
33
[1996]34#ifndef _QuestManager_H__
35#define _QuestManager_H__
36
[2095]37#include "OrxonoxPrereqs.h"
38
[1996]39#include <map>
[2963]40#include <list>
[1996]41#include <string>
42
[2911]43#include "core/OrxonoxClass.h"
[2960]44#include "orxonox/objects/infos/PlayerInfo.h"
[2963]45#include "overlays/GUIOverlay.h"
[1996]46
[2960]47// tolua_begin
[2662]48namespace orxonox
49{
[2960]50
[2963]51    struct QuestContainer;
52    struct HintContainer;
53
54    struct QuestContainer
[2960]55    {
[2963]56        const QuestDescription* description;
[2993]57        std::string status;
[2963]58        HintContainer* hint;
59        QuestContainer* subQuests;
60        QuestContainer* next;
[2960]61    };
62
[2963]63    struct HintContainer
64    {
65        const QuestDescription* description;
66        HintContainer* next;
67    };
68
[1996]69    /**
70    @brief
[2911]71        Is a Singleton and manages Quests, by registering every Quest/QuestHint (through registerX()) and making them globally accessable (through findX()).
[2261]72        Quests (and QuestHints) are registered in the QuestManager with their id, and can be accessed in the same way.
[1996]73    @author
74        Damian 'Mozork' Frick
75    */
[2960]76    class _OrxonoxExport QuestManager
77// tolua_end
78        : public OrxonoxClass
79// tolua_begin
[1996]80    {
[2960]81// tolua_end
[2093]82        public:
[2911]83            QuestManager();
[2093]84            virtual ~QuestManager();
[2092]85
[2960]86            static QuestManager& getInstance(); // tolua_export //!< Returns a reference to the single instance of the Quest Manager.
[2092]87
[2911]88            bool registerQuest(Quest* quest); //!< Registers a Quest in the QuestManager.
89            bool registerHint(QuestHint* quest); //!< Registers a QuestHint in the QuestManager.
[2092]90
[2911]91            Quest* findQuest(const std::string & questId); //!< Returns the Quest with the input id.
92            QuestHint* findHint(const std::string & hintId); //!< Returns the QuestHint with the input id.
93
[2963]94            QuestContainer* getQuestTree(std::string & name); // tolua_export
[2960]95
[2093]96        private:
[2911]97            static QuestManager* singletonRef_s;
[2092]98
[2911]99            std::map<std::string, Quest*> questMap_; //!< All Quests registered by their id's.
100            std::map<std::string, QuestHint*> hintMap_; //!< All QuestHints registered by their id's.
101
[2963]102            void getRootQuests(const PlayerInfo* player, std::list<Quest*> & list);
[2993]103            HintContainer* addHints(Quest* quest, const PlayerInfo* player);
104            QuestContainer* addSubQuest(Quest* quest, const PlayerInfo* player);
[2963]105
[2960]106    }; // tolua_export
[1996]107
[2960]108} // tolua_export
[1996]109
110#endif /* _QuestManager_H__ */
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