1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file QuestManager.h |
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31 | @brief Definition of the QuestManager class. |
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32 | */ |
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33 | |
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34 | #ifndef _QuestManager_H__ |
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35 | #define _QuestManager_H__ |
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36 | |
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37 | #include "OrxonoxPrereqs.h" |
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38 | |
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39 | #include <map> |
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40 | #include <list> |
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41 | #include <string> |
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42 | |
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43 | #include "core/OrxonoxClass.h" |
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44 | #include "orxonox/objects/infos/PlayerInfo.h" |
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45 | #include "overlays/GUIOverlay.h" |
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46 | |
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47 | // tolua_begin |
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48 | namespace orxonox |
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49 | { |
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50 | |
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51 | struct QuestContainer; |
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52 | struct HintContainer; |
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53 | |
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54 | struct QuestContainer |
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55 | { |
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56 | const QuestDescription* description; |
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57 | HintContainer* hint; |
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58 | QuestContainer* subQuests; |
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59 | QuestContainer* next; |
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60 | }; |
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61 | |
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62 | struct HintContainer |
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63 | { |
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64 | const QuestDescription* description; |
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65 | HintContainer* next; |
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66 | }; |
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67 | |
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68 | /** |
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69 | @brief |
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70 | Is a Singleton and manages Quests, by registering every Quest/QuestHint (through registerX()) and making them globally accessable (through findX()). |
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71 | Quests (and QuestHints) are registered in the QuestManager with their id, and can be accessed in the same way. |
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72 | @author |
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73 | Damian 'Mozork' Frick |
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74 | */ |
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75 | class _OrxonoxExport QuestManager |
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76 | // tolua_end |
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77 | : public OrxonoxClass |
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78 | // tolua_begin |
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79 | { |
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80 | // tolua_end |
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81 | public: |
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82 | QuestManager(); |
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83 | virtual ~QuestManager(); |
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84 | |
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85 | static QuestManager& getInstance(); // tolua_export //!< Returns a reference to the single instance of the Quest Manager. |
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86 | |
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87 | bool registerQuest(Quest* quest); //!< Registers a Quest in the QuestManager. |
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88 | bool registerHint(QuestHint* quest); //!< Registers a QuestHint in the QuestManager. |
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89 | |
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90 | Quest* findQuest(const std::string & questId); //!< Returns the Quest with the input id. |
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91 | QuestHint* findHint(const std::string & hintId); //!< Returns the QuestHint with the input id. |
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92 | |
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93 | QuestContainer* getQuestTree(std::string & name); // tolua_export |
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94 | |
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95 | static void toggleQuestGUI(void); //!< Opens the GUI. |
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96 | |
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97 | private: |
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98 | static QuestManager* singletonRef_s; |
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99 | static bool GUIOpen; |
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100 | |
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101 | std::map<std::string, Quest*> questMap_; //!< All Quests registered by their id's. |
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102 | std::map<std::string, QuestHint*> hintMap_; //!< All QuestHints registered by their id's. |
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103 | |
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104 | void getRootQuests(const PlayerInfo* player, std::list<Quest*> & list); |
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105 | void addHints(QuestContainer* container, Quest* quest, const PlayerInfo* player); |
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106 | void addSubQuests(QuestContainer* container, Quest* quest, const PlayerInfo* player); |
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107 | |
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108 | }; // tolua_export |
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109 | |
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110 | } // tolua_export |
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111 | |
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112 | #endif /* _QuestManager_H__ */ |
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