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source: code/trunk/src/orxonox/objects/quest/QuestManager.h @ 3339

Last change on this file since 3339 was 3196, checked in by rgrieder, 15 years ago

Merged pch branch back to trunk.

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of the QuestManager class.
32*/
33
34#ifndef _QuestManager_H__
35#define _QuestManager_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include <list>
40#include <map>
41#include <string>
42#include "core/OrxonoxClass.h"
43
44// tolua_begin
45namespace orxonox
46{
47
48    struct QuestContainer;
49    struct HintContainer;
50
51    struct QuestContainer
52    {
53        const QuestDescription* description;
54        std::string status;
55        HintContainer* hint;
56        QuestContainer* subQuests;
57        QuestContainer* next;
58    };
59
60    struct HintContainer
61    {
62        const QuestDescription* description;
63        HintContainer* next;
64    };
65
66    /**
67    @brief
68        Is a Singleton and manages Quests, by registering every Quest/QuestHint (through registerX()) and making them globally accessable (through findX()).
69        Quests (and QuestHints) are registered in the QuestManager with their id, and can be accessed in the same way.
70    @author
71        Damian 'Mozork' Frick
72    */
73    class _OrxonoxExport QuestManager
74// tolua_end
75        : public OrxonoxClass
76// tolua_begin
77    {
78// tolua_end
79        public:
80            QuestManager();
81            virtual ~QuestManager();
82
83            static QuestManager& getInstance(); // tolua_export //!< Returns a reference to the single instance of the Quest Manager.
84
85            bool registerQuest(Quest* quest); //!< Registers a Quest in the QuestManager.
86            bool registerHint(QuestHint* quest); //!< Registers a QuestHint in the QuestManager.
87
88            Quest* findQuest(const std::string & questId); //!< Returns the Quest with the input id.
89            QuestHint* findHint(const std::string & hintId); //!< Returns the QuestHint with the input id.
90
91            QuestContainer* getQuestTree(std::string & name); // tolua_export
92
93        private:
94            static QuestManager* singletonRef_s;
95
96            std::map<std::string, Quest*> questMap_; //!< All Quests registered by their id's.
97            std::map<std::string, QuestHint*> hintMap_; //!< All QuestHints registered by their id's.
98
99            void getRootQuests(const PlayerInfo* player, std::list<Quest*> & list);
100            HintContainer* addHints(Quest* quest, const PlayerInfo* player);
101            QuestContainer* addSubQuest(Quest* quest, const PlayerInfo* player);
102
103    }; // tolua_export
104
105} // tolua_export
106
107#endif /* _QuestManager_H__ */
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