[668] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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[1056] | 3 | * > www.orxonox.net < |
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[668] | 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[786] | 29 | #include "OrxonoxStableHeaders.h" |
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[1039] | 30 | #include "AmmunitionDump.h" |
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[784] | 31 | |
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[668] | 32 | #include "orxonox/Orxonox.h" |
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| 33 | #include "BulletManager.h" |
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[742] | 34 | #include "util/tinyxml/tinyxml.h" |
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[871] | 35 | #include "core/CoreIncludes.h" |
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[668] | 36 | |
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| 37 | |
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| 38 | namespace orxonox { |
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| 39 | CreateFactory(AmmunitionDump); |
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| 40 | |
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| 41 | AmmunitionDump::AmmunitionDump() |
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| 42 | : numberOfAmmos_(Orxonox::getSingleton()->getBulletMgr()->getNumberOfAmmos()), |
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| 43 | stock_(new int[numberOfAmmos_]), |
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| 44 | capacity_(new int[numberOfAmmos_]) |
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| 45 | { |
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| 46 | RegisterObject(AmmunitionDump); |
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[1021] | 47 | registerAllVariables(); |
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[668] | 48 | |
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| 49 | for (int i = 0; i < numberOfAmmos_; i++) |
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| 50 | { |
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| 51 | stock_[i] = 0; |
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| 52 | capacity_[i] = 0; |
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| 53 | } |
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| 54 | } |
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| 55 | |
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| 56 | |
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| 57 | AmmunitionDump::~AmmunitionDump() |
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| 58 | { |
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| 59 | if (stock_) |
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| 60 | delete stock_; |
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| 61 | if (capacity_) |
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| 62 | delete capacity_; |
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| 63 | } |
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| 64 | |
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[715] | 65 | void AmmunitionDump::setDumpSize(const std::string &name, int size) |
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[668] | 66 | { |
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| 67 | if (size < 0) |
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| 68 | return; |
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| 69 | int id = Orxonox::getSingleton()->getBulletMgr()->getAmmunitionID(name); |
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| 70 | if (id == -1) |
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| 71 | return; |
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| 72 | capacity_[id] = size; |
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| 73 | } |
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| 74 | |
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| 75 | |
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[715] | 76 | int AmmunitionDump::store(const std::string &name, int quantity) |
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[668] | 77 | { |
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| 78 | int id = Orxonox::getSingleton()->getBulletMgr()->getAmmunitionID(name); |
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| 79 | if (id == -1) |
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| 80 | return quantity; |
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| 81 | stock_[id] += quantity; |
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| 82 | if (stock_[id] > capacity_[id]) |
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| 83 | { |
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| 84 | quantity = capacity_[id] - stock_[id]; |
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| 85 | stock_[id] = capacity_[id]; |
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| 86 | return quantity; |
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| 87 | } |
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| 88 | else |
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| 89 | return 0; |
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| 90 | } |
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| 91 | |
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| 92 | |
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[715] | 93 | int AmmunitionDump::getAmmunition(const std::string &name, int quantity) |
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[668] | 94 | { |
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| 95 | int id = Orxonox::getSingleton()->getBulletMgr()->getAmmunitionID(name); |
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| 96 | if (id == -1) |
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| 97 | return 0; |
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| 98 | if (stock_[id] >= quantity) |
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| 99 | stock_[id] -= quantity; |
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| 100 | else |
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| 101 | { |
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| 102 | quantity = stock_[id]; |
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| 103 | stock_[id] = 0; |
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| 104 | } |
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| 105 | return quantity; |
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| 106 | } |
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| 107 | |
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| 108 | |
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[715] | 109 | int AmmunitionDump::getStockSize(const std::string &name) |
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[668] | 110 | { |
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| 111 | int id = Orxonox::getSingleton()->getBulletMgr()->getAmmunitionID(name); |
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| 112 | // FIXME changed = to ==, check if correct |
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| 113 | if (id == -1) |
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| 114 | return -1; |
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| 115 | return stock_[id]; |
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| 116 | } |
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[1056] | 117 | |
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[1021] | 118 | void AmmunitionDump::registerAllVariables(){ |
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| 119 | registerVar( &numberOfAmmos_, sizeof(int), network::DATA); |
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[1056] | 120 | |
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[1021] | 121 | for (int i = 0; i < numberOfAmmos_; i++) |
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| 122 | { |
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| 123 | registerVar(&stock_[i], sizeof(int), network::DATA); |
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| 124 | registerVar(&capacity_[i], sizeof(int), network::DATA); |
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| 125 | } |
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| 126 | } |
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[668] | 127 | } |
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