/*
* ORXONOX - the hottest 3D action shooter ever to exist
*
*
* License notice:
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*
* Author:
* Reto Grieder
* Co-authors:
* ...
*
*/
#ifndef _AmmunitionDump_H__
#define _AmmunitionDump_H__
#include
#include
#include "../../OrxonoxPrereqs.h"
#include "network/Synchronisable.h"
#include "core/BaseObject.h"
namespace orxonox {
class _OrxonoxExport AmmunitionDump : public BaseObject, public network::Synchronisable
{
public:
AmmunitionDump();
~AmmunitionDump();
void setDumpSize(const std::string &name, int size);
int store(const std::string &name, int quantiy);
int getAmmunition(const std::string &name, int quantity);
int getStockSize(const std::string &name);
virtual void loadParams(TiXmlElement* xmlElem) { BaseObject::loadParams(xmlElem); };
protected:
inline bool create() { return true; }
int numberOfAmmos_;
int *stock_;
int *capacity_;
};
}
#endif /* _AmmunitionDump_H__ */