[668] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
[1056] | 3 | * > www.orxonox.net < |
---|
[668] | 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Reto Grieder |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | |
---|
[673] | 30 | #ifndef _BaseWeapon_H__ |
---|
| 31 | #define _BaseWeapon_H__ |
---|
[668] | 32 | |
---|
[1039] | 33 | #include "OrxonoxPrereqs.h" |
---|
| 34 | |
---|
[668] | 35 | #include <OgrePrerequisites.h> |
---|
| 36 | |
---|
| 37 | #include "../Model.h" |
---|
| 38 | |
---|
| 39 | |
---|
| 40 | namespace orxonox { |
---|
[729] | 41 | class _OrxonoxExport BaseWeapon : public Model |
---|
[668] | 42 | { |
---|
| 43 | public: |
---|
| 44 | enum Action { |
---|
| 45 | NOTHING = 0, |
---|
| 46 | RELOAD = 1, |
---|
| 47 | CHANGE_AMMO = 2, |
---|
| 48 | SPECIAL = 3 |
---|
| 49 | }; |
---|
| 50 | |
---|
| 51 | protected: |
---|
| 52 | enum State { |
---|
| 53 | IDLE = 0, |
---|
| 54 | PRIMARY_FIRE = 1, |
---|
| 55 | SECONDARY_FIRE = 2, |
---|
| 56 | RELOADING = 3, |
---|
| 57 | CHANGING_AMMO = 4, |
---|
| 58 | }; |
---|
| 59 | |
---|
| 60 | public: |
---|
| 61 | BaseWeapon(); |
---|
| 62 | virtual ~BaseWeapon(); |
---|
| 63 | |
---|
| 64 | bool addAction(const Action); |
---|
| 65 | |
---|
| 66 | void primaryFireRequest(); |
---|
| 67 | |
---|
| 68 | void secondaryFireRequest(); |
---|
| 69 | |
---|
| 70 | int getAmmoState(); |
---|
| 71 | |
---|
| 72 | void setAmmoDump(AmmunitionDump*); |
---|
| 73 | |
---|
| 74 | inline virtual void loadParams(TiXmlElement* xmlElem) { Model::loadParams(xmlElem); }; |
---|
| 75 | |
---|
| 76 | virtual void tick(float dt); |
---|
| 77 | |
---|
| 78 | protected: |
---|
| 79 | virtual void primaryFire() = 0; |
---|
| 80 | |
---|
| 81 | virtual void primaryFiring(float) = 0; |
---|
| 82 | |
---|
| 83 | virtual void secondaryFire() = 0; |
---|
| 84 | |
---|
| 85 | virtual void secondaryFiring(float) = 0; |
---|
| 86 | |
---|
| 87 | virtual void registerAllVariables() { }; |
---|
| 88 | |
---|
| 89 | public: |
---|
| 90 | |
---|
| 91 | protected: |
---|
| 92 | Ogre::SceneManager *sceneMgr_; |
---|
| 93 | |
---|
| 94 | int bulletCounter_; |
---|
| 95 | BulletManager *bulletManager_; |
---|
| 96 | |
---|
| 97 | AmmunitionDump *ammoDump_; |
---|
| 98 | |
---|
| 99 | bool primaryFireRequest_; |
---|
| 100 | bool secondaryFireRequest_; |
---|
| 101 | |
---|
| 102 | float totalTime_; |
---|
| 103 | float actionStartTime_; |
---|
| 104 | |
---|
| 105 | State currentState_; |
---|
| 106 | bool secondaryFired_; |
---|
| 107 | |
---|
| 108 | Action nextAction_; |
---|
| 109 | bool actionAdded_; |
---|
| 110 | float timeSinceNextActionAdded_; |
---|
[680] | 111 | static float nextActionValidityPeriod_s; |
---|
[668] | 112 | |
---|
| 113 | // weapon properties |
---|
| 114 | int leftAmmo_; |
---|
| 115 | float primaryFirePower_; |
---|
| 116 | float secondaryFirePower_; |
---|
| 117 | float primaryFiringRate_; |
---|
| 118 | float secondaryFiringRate_; |
---|
[708] | 119 | Real primaryBulletSpeed_; |
---|
| 120 | Real secondaryBulletSpeed_; |
---|
[668] | 121 | |
---|
| 122 | int magazineSize_; |
---|
| 123 | |
---|
| 124 | }; |
---|
| 125 | } |
---|
| 126 | |
---|
[673] | 127 | #endif /* _BaseWeapon_H__ */ |
---|