[668] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * |
---|
| 4 | * |
---|
| 5 | * License notice: |
---|
| 6 | * |
---|
| 7 | * This program is free software; you can redistribute it and/or |
---|
| 8 | * modify it under the terms of the GNU General Public License |
---|
| 9 | * as published by the Free Software Foundation; either version 2 |
---|
| 10 | * of the License, or (at your option) any later version. |
---|
| 11 | * |
---|
| 12 | * This program is distributed in the hope that it will be useful, |
---|
| 13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 15 | * GNU General Public License for more details. |
---|
| 16 | * |
---|
| 17 | * You should have received a copy of the GNU General Public License |
---|
| 18 | * along with this program; if not, write to the Free Software |
---|
| 19 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 20 | * |
---|
| 21 | * Author: |
---|
| 22 | * Reto Grieder |
---|
| 23 | * Co-authors: |
---|
| 24 | * ... |
---|
| 25 | * |
---|
| 26 | */ |
---|
| 27 | |
---|
[786] | 28 | #include "OrxonoxStableHeaders.h" |
---|
[784] | 29 | |
---|
[668] | 30 | #include "BulletManager.h" |
---|
| 31 | #include "Bullet.h" |
---|
[871] | 32 | #include "core/CoreIncludes.h" |
---|
[668] | 33 | |
---|
| 34 | |
---|
| 35 | namespace orxonox { |
---|
| 36 | CreateFactory(BulletManager); |
---|
| 37 | |
---|
[680] | 38 | BulletManager::BulletManager() : bulletsSize_(8), bulletsIndex_(0) |
---|
[668] | 39 | { |
---|
| 40 | RegisterObject(BulletManager); |
---|
| 41 | bullets_ = new Bullet*[bulletsSize_]; |
---|
| 42 | } |
---|
| 43 | |
---|
| 44 | |
---|
| 45 | BulletManager::~BulletManager() |
---|
| 46 | { |
---|
| 47 | // clean up the bullet list |
---|
| 48 | if (bullets_) |
---|
| 49 | { |
---|
| 50 | for (int i = 0; i < bulletsIndex_; i++) |
---|
| 51 | delete bullets_[i]; |
---|
| 52 | delete bullets_; |
---|
| 53 | } |
---|
| 54 | } |
---|
| 55 | |
---|
| 56 | |
---|
| 57 | void BulletManager::addBullet(Bullet *bullet) |
---|
| 58 | { |
---|
| 59 | // resize array if neccessary (double the size then) |
---|
| 60 | if (bulletsIndex_ >= bulletsSize_) |
---|
| 61 | { |
---|
| 62 | // redimension the array |
---|
| 63 | Bullet **tempArray = new Bullet*[2*bulletsSize_]; |
---|
| 64 | for (int i = 0; i < bulletsSize_; i++) |
---|
| 65 | tempArray[i] = bullets_[i]; |
---|
| 66 | bulletsSize_ *= 2; |
---|
| 67 | delete bullets_; |
---|
| 68 | bullets_ = tempArray; |
---|
| 69 | } |
---|
| 70 | |
---|
| 71 | // add the bullet to the list |
---|
| 72 | bullets_[bulletsIndex_++] = bullet; |
---|
| 73 | } |
---|
| 74 | |
---|
| 75 | |
---|
| 76 | void BulletManager::tick(float dt) |
---|
| 77 | { |
---|
| 78 | // update the bullet positions |
---|
| 79 | for (int i = 0; i < bulletsIndex_; i++) |
---|
| 80 | { |
---|
| 81 | bullets_[i]->getNode()->translate(bullets_[i]->getVelocity()*dt); |
---|
| 82 | //bullets_[i]->getNode()->yaw(Degree(dt*100)); |
---|
| 83 | //bullets_[i]->getNode()->roll(Degree(dt*300)); |
---|
| 84 | } |
---|
| 85 | } |
---|
| 86 | |
---|
[715] | 87 | int BulletManager::getAmmunitionID(const std::string &ammoName) |
---|
[668] | 88 | { |
---|
[715] | 89 | std::string ammoTypes[] = { "Energy Cell", "Barrel", "Lead Shot" }; |
---|
[668] | 90 | int ammoTypesLength = 3; |
---|
| 91 | |
---|
| 92 | for (int i = 0; i < ammoTypesLength; i++) |
---|
| 93 | { |
---|
| 94 | if (ammoTypes[i] == ammoName) |
---|
| 95 | return i; |
---|
| 96 | } |
---|
| 97 | return -1; |
---|
| 98 | } |
---|
| 99 | |
---|
| 100 | int BulletManager::getNumberOfAmmos() |
---|
| 101 | { |
---|
| 102 | return 3; |
---|
| 103 | } |
---|
| 104 | |
---|
| 105 | } |
---|