/*
* ORXONOX - the hottest 3D action shooter ever to exist
*
*
* License notice:
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*
* Author:
* Reto Grieder
* Co-authors:
* ...
*
*/
#ifndef _BulletManager_H__
#define _BulletManager_H__
#include
#include
#include "../../OrxonoxPrereqs.h"
#include "network/Synchronisable.h"
#include "util/tinyxml/tinyxml.h"
#include "core/BaseObject.h"
#include "../Tickable.h"
namespace orxonox {
class _OrxonoxExport BulletManager : public BaseObject, public network::Synchronisable, public Tickable
{
public:
BulletManager();
virtual ~BulletManager();
void addBullet(Bullet*);
int getAmmunitionID(const std::string&);
int getNumberOfAmmos();
virtual void tick(float dt);
inline virtual void loadParams(TiXmlElement* xmlElem) { BaseObject::loadParams(xmlElem); };
protected:
inline bool create() { return true; }
// Bullet array
Bullet **bullets_;
int bulletsSize_;
int bulletsIndex_;
};
}
#endif /* _BulletManager_H__ */