[668] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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[1056] | 3 | * > www.orxonox.net < |
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[668] | 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[786] | 29 | #include "OrxonoxStableHeaders.h" |
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[1039] | 30 | #include "WeaponStation.h" |
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[784] | 31 | |
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[668] | 32 | #include "BaseWeapon.h" |
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| 33 | |
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| 34 | |
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| 35 | namespace orxonox { |
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| 36 | WeaponStation::WeaponStation(int stationSize) |
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[680] | 37 | : slots_(new BaseWeapon*[stationSize]), |
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| 38 | lastActiveSlotIndex_(-1), stationSize_(stationSize) |
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[668] | 39 | { |
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| 40 | //slots_ = new BaseWeapon*[stationSize]; |
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| 41 | } |
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| 42 | |
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| 43 | |
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| 44 | WeaponStation::~WeaponStation() |
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| 45 | { |
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| 46 | if (slots_) |
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| 47 | delete slots_; |
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| 48 | // when factory available: delete weapons too |
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| 49 | } |
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| 50 | |
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| 51 | |
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| 52 | bool WeaponStation::addWeapon(BaseWeapon *weapon) |
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| 53 | { |
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[680] | 54 | if (lastActiveSlotIndex_ == stationSize_ - 1) |
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[668] | 55 | return false; |
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| 56 | |
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| 57 | // this is ugly, but for the time being, it has to fit. |
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| 58 | slots_[++lastActiveSlotIndex_] = weapon; |
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| 59 | selectedSlot_ = slots_ + lastActiveSlotIndex_; |
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| 60 | return true; |
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| 61 | } |
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| 62 | |
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| 63 | |
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| 64 | BaseWeapon* WeaponStation::selectWeapon(int slotNumber) |
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| 65 | { |
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| 66 | if (slotNumber < lastActiveSlotIndex_) |
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| 67 | return NULL; |
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| 68 | return slots_[slotNumber]; |
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| 69 | } |
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| 70 | |
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| 71 | } |
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