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source: code/trunk/src/orxonox/objects/weaponSystem/Munition.cc @ 2948

Last change on this file since 2948 was 2893, checked in by landauf, 16 years ago

merged weaponsystem branch back to trunk

  • Property svn:eol-style set to native
File size: 2.9 KB
RevLine 
[2049]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33#include "util/Debug.h"
34
[2096]35#include "Munition.h"
36
[2049]37namespace orxonox
38{
[2662]39    CreateFactory(Munition);
40
[2097]41    Munition::Munition(BaseObject* creator) : BaseObject(creator)
[2049]42    {
43        RegisterObject(Munition);
44    }
45
46    Munition::~Munition()
47    {
48    }
49
[2662]50    unsigned int Munition::bullets()
[2096]51    {
[2662]52        if (this->bullets_ > 0)
53            return bullets_;
54        else
55            return 0;
56    }
[2096]57
[2662]58    unsigned int Munition::magazines()
59    {
60        if (this->magazines_ > 0)
61            return magazines_;
62        else
63            return 0;
[2096]64    }
65
[2662]66    void Munition::setMaxBullets(unsigned int amount)
67    { this->maxBullets_ = amount; }
68
69    void Munition::setMaxMagazines(unsigned int amount)
70    { this->maxMagazines_ = amount; }
71
72    void Munition::removeBullets(unsigned int amount)
73    {
74        if ( this->bullets_ != 0 )
75            this->bullets_ = this->bullets_ - amount;
76    }
77
78    void Munition::removeMagazines(unsigned int amount)
79    {
80        if ( this->magazines_ != 0 )
81            this->magazines_ = this->magazines_ - amount;
82    }
83
84    void Munition::addBullets(unsigned int amount)
85    {
86        if ( this->bullets_ == this->maxBullets_ )
87        {
88            //cannot add bullets to actual magazine
89        }
90        else
91            this->bullets_ = this->bullets_ + amount;
92    }
93
94    void Munition::addMagazines(unsigned int amount)
95    {
96        if ( this->magazines_ == this->maxMagazines_ )
97        {
98            //no more capacity for another magazine
99        }
100        else
101            this->magazines_ = this->magazines_ + amount;
102    }
103
104
105    void Munition::fillBullets()
106    {
107        this->bullets_ = this->maxBullets_;
108    }
109
110    void Munition::fillMagazines()
111    {
112        this->magazines_ = this->maxMagazines_;
113    }
114
115    void Munition::XMLPort(Element& xmlelement, XMLPort::Mode mode)
116    {
117        SUPER(Munition, XMLPort, xmlelement, mode);
118    }
119
[2096]120}
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