Last change
on this file since 2306 was
2098,
checked in by landauf, 16 years ago
|
- added a WeaponSystem to Pawn
- initialized values in weapon classes and fixed some vector limit conditions
|
-
Property svn:eol-style set to
native
|
File size:
1.4 KB
|
Rev | Line | |
---|
[2049] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Martin Polak |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "OrxonoxStableHeaders.h" |
---|
| 30 | |
---|
| 31 | #include "core/CoreIncludes.h" |
---|
| 32 | #include "core/XMLPort.h" |
---|
| 33 | #include "util/Debug.h" |
---|
| 34 | |
---|
[2096] | 35 | #include "Weapon.h" |
---|
| 36 | |
---|
[2049] | 37 | namespace orxonox |
---|
| 38 | { |
---|
[2097] | 39 | Weapon::Weapon(BaseObject* creator) : BaseObject(creator) |
---|
[2049] | 40 | { |
---|
| 41 | RegisterObject(Weapon); |
---|
[2098] | 42 | |
---|
| 43 | this->loadingTime_ = 0; |
---|
| 44 | this->munition_ = 0; |
---|
| 45 | |
---|
[2049] | 46 | } |
---|
| 47 | |
---|
| 48 | Weapon::~Weapon() |
---|
| 49 | { |
---|
| 50 | } |
---|
[2096] | 51 | |
---|
| 52 | void Weapon::addMunition() |
---|
| 53 | { |
---|
| 54 | |
---|
[2049] | 55 | } |
---|
[2096] | 56 | |
---|
| 57 | void Weapon::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
| 58 | { |
---|
| 59 | |
---|
| 60 | } |
---|
[2097] | 61 | |
---|
| 62 | void Weapon::fire() |
---|
| 63 | { |
---|
| 64 | |
---|
| 65 | } |
---|
[2096] | 66 | } |
---|
Note: See
TracBrowser
for help on using the repository browser.