Last change
on this file since 2310 was
2098,
checked in by landauf, 16 years ago
|
- added a WeaponSystem to Pawn
- initialized values in weapon classes and fixed some vector limit conditions
|
-
Property svn:eol-style set to
native
|
File size:
1.4 KB
|
Rev | Line | |
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[2049] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Martin Polak |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "core/XMLPort.h" |
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| 33 | #include "util/Debug.h" |
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| 34 | |
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[2096] | 35 | #include "Weapon.h" |
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| 36 | |
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[2049] | 37 | namespace orxonox |
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| 38 | { |
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[2097] | 39 | Weapon::Weapon(BaseObject* creator) : BaseObject(creator) |
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[2049] | 40 | { |
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| 41 | RegisterObject(Weapon); |
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[2098] | 42 | |
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| 43 | this->loadingTime_ = 0; |
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| 44 | this->munition_ = 0; |
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| 45 | |
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[2049] | 46 | } |
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| 47 | |
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| 48 | Weapon::~Weapon() |
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| 49 | { |
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| 50 | } |
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[2096] | 51 | |
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| 52 | void Weapon::addMunition() |
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| 53 | { |
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| 54 | |
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[2049] | 55 | } |
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[2096] | 56 | |
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| 57 | void Weapon::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 58 | { |
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| 59 | |
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| 60 | } |
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[2097] | 61 | |
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| 62 | void Weapon::fire() |
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| 63 | { |
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| 64 | |
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| 65 | } |
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[2096] | 66 | } |
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