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source: code/trunk/src/orxonox/objects/weaponSystem/Weapon.h @ 2108

Last change on this file since 2108 was 2106, checked in by landauf, 16 years ago

moved WeaponSystem.h and .cc into the objects/weaponSystem directory

  • Property svn:eol-style set to native
File size: 1.4 KB
RevLine 
[2049]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Weapon_H__
30#define _Weapon_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "core/BaseObject.h"
35
36
37namespace orxonox
38{
39    class _OrxonoxExport Weapon : public BaseObject
40    {
41        public:
[2097]42            Weapon(BaseObject* creator);
[2049]43            virtual ~Weapon();
44
[2096]45            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
46
47            void addMunition();
[2060]48            virtual void fire();
[2049]49
[2096]50        private:
[2098]51            int loadingTime_;
[2096]52            Munition *munition_;
[2049]53
54
[2096]55
[2049]56    };
57}
58
[2106]59#endif /* _Weapon_H__ */
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