[2049] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Martin Polak |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _Weapon_H__ |
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| 30 | #define _Weapon_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include "core/BaseObject.h" |
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[2662] | 35 | #include "tools/BillboardSet.h" |
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| 36 | #include "tools/Timer.h" |
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| 37 | #include "core/Identifier.h" |
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[2049] | 38 | |
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[2662] | 39 | #include "WeaponSystem.h" |
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| 40 | #include "Munition.h" |
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[2049] | 41 | |
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[2662] | 42 | #include "objects/worldentities/StaticEntity.h" |
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| 43 | |
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[2049] | 44 | namespace orxonox |
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| 45 | { |
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[2662] | 46 | class _OrxonoxExport Weapon : public StaticEntity |
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[2049] | 47 | { |
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| 48 | public: |
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[2097] | 49 | Weapon(BaseObject* creator); |
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[2049] | 50 | virtual ~Weapon(); |
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| 51 | |
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[2096] | 52 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 53 | |
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[2060] | 54 | virtual void fire(); |
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[2662] | 55 | void attachNeededMunition(std::string munitionType); |
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| 56 | Munition * getAttachedMunition(std::string munitiontype); |
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[2049] | 57 | |
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[2662] | 58 | //reloading |
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| 59 | void bulletTimer(float bulletLoadingTime); |
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| 60 | void magazineTimer(float magazineLoadingTime); |
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| 61 | void bulletReloaded(); |
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| 62 | void magazineReloaded(); |
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| 63 | |
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| 64 | virtual void setMunitionType(std::string munitionType); |
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| 65 | virtual const std::string getMunitionType(); |
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| 66 | virtual void setBulletLoadingTime(float loadingTime); |
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| 67 | virtual const float getBulletLoadingTime(); |
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| 68 | virtual void setMagazineLoadingTime(float loadingTime); |
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| 69 | virtual const float getMagazineLoadingTime(); |
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| 70 | |
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| 71 | virtual void takeBullets(); |
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| 72 | virtual void takeMagazines(); |
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| 73 | virtual void createProjectile(); |
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| 74 | |
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| 75 | inline void setParentWeaponSystem(WeaponSystem *parentWeaponSystem) |
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| 76 | { this->parentWeaponSystem_=parentWeaponSystem; }; |
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| 77 | inline WeaponSystem * getParentWeaponSystem() |
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| 78 | { return this->parentWeaponSystem_; }; |
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| 79 | |
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| 80 | inline void setAttachedToWeaponSlot(WeaponSlot * wSlot) |
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| 81 | { this->attachedToWeaponSlot_ = wSlot; } |
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| 82 | inline WeaponSlot * getAttachedToWeaponSlot() |
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| 83 | { return this->attachedToWeaponSlot_; } |
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| 84 | |
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| 85 | virtual void setWeapon(); |
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| 86 | |
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[2096] | 87 | private: |
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[2049] | 88 | |
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[2662] | 89 | protected: |
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| 90 | bool bReloading_; |
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| 91 | bool bulletReadyToShoot_; |
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| 92 | bool magazineReadyToShoot_; |
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| 93 | float bulletLoadingTime_; |
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| 94 | float magazineLoadingTime_; |
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| 95 | std::string munitionType_; |
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[2049] | 96 | |
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[2662] | 97 | WeaponSlot * attachedToWeaponSlot_; |
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| 98 | Munition * munition_; |
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| 99 | WeaponSystem * parentWeaponSystem_; |
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[2096] | 100 | |
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[2662] | 101 | SubclassIdentifier<Munition> munitionIdentifier_; |
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| 102 | |
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| 103 | Timer<Weapon> bulletReloadTimer_; |
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| 104 | Timer<Weapon> magazineReloadTimer_; |
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[2049] | 105 | }; |
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| 106 | } |
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| 107 | |
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[2106] | 108 | #endif /* _Weapon_H__ */ |
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