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source: code/trunk/src/orxonox/objects/weaponSystem/WeaponPack.h @ 2814

Last change on this file since 2814 was 2710, checked in by rgrieder, 16 years ago

Merged buildsystem3 containing buildsystem2 containing Adi's buildsystem branch back to the trunk.
Please update the media directory if you were not using buildsystem3 before.

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#ifndef _WeaponPack_H__
31#define _WeaponPack_H__
32
33#include "OrxonoxPrereqs.h"
34
35#include "core/BaseObject.h"
36
37#include "Weapon.h"
38
39
40namespace orxonox
41{
42    class _OrxonoxExport WeaponPack : public BaseObject
43    {
44        public:
45            WeaponPack(BaseObject* creator);
46            virtual ~WeaponPack();
47
48            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
49
50            void fire();
51
52            Weapon * getWeaponPointer(unsigned int n);
53            int getSize();
54
55            void setFireMode(unsigned int firemode);
56            unsigned int getFireMode();
57
58            void addWeapon(Weapon * weapon);
59            const Weapon * getWeapon(unsigned int index);
60
61            //functions needed for creating Pointer to the right objects (-->Pawn.cc)
62            void setParentWeaponSystemToAllWeapons(WeaponSystem * weaponSystem);
63            void attachNeededMunitionToAllWeapons();
64
65            inline void setParentWeaponSystem(WeaponSystem *parentWeaponSystem)
66                { parentWeaponSystem_=parentWeaponSystem; }
67            inline WeaponSystem * getParentWeaponSystem()
68                { return parentWeaponSystem_; }
69
70        private:
71            std::vector<Weapon *> weapons_;
72            WeaponSystem *parentWeaponSystem_;
73            unsigned int firemode_;
74    };
75}
76
77#endif /* _WeaponPack_H__ */
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