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source: code/trunk/src/orxonox/objects/weaponSystem/WeaponSet.cc @ 2501

Last change on this file since 2501 was 2098, checked in by landauf, 16 years ago
  • added a WeaponSystem to Pawn
  • initialized values in weapon classes and fixed some vector limit conditions
  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ... *
26 */
27
28#include "OrxonoxStableHeaders.h"
29
30#include <vector>
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "util/Debug.h"
35
36#include "WeaponSet.h"
37
38namespace orxonox
39{
40    WeaponSet::WeaponSet(BaseObject* creator, int k) : BaseObject(creator)
41    {
42        RegisterObject(WeaponSet);
43
44        this->parentWeaponSystem_ = 0;
45
46        for (int i=0;i<k;i++)
47        {
48            attachWeaponSlot(new WeaponSlot(this));
49        }
50    }
51
52    WeaponSet::~WeaponSet()
53    {
54    }
55
56    //Vorwärtsdeklaration
57    WeaponSystem * parentWeaponSystem_;
58
59    void WeaponSet::attachWeaponSlot(WeaponSlot *wSlot)
60    {
61        this->weaponSlots_.push_back(wSlot);
62    }
63
64    void WeaponSet::fire()
65    {
66        for (int i=0; i < (int) this->weaponSlots_.size(); i++)
67        {
68            this->weaponSlots_[i]->fire();
69        }
70    }
71
72    WeaponSlot * WeaponSet::getWeaponSlotPointer(unsigned int n)
73    {
74        if (n < this->weaponSlots_.size())
75            return this->weaponSlots_[n];
76        else
77            return 0;
78    }
79
80
81    void WeaponSet::XMLPort(Element& xmlelement, XMLPort::Mode mode)
82    {
83
84    }
85
86}
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