[2049] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Martin Polak |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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[2096] | 27 | */ |
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[2049] | 28 | |
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| 29 | |
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| 30 | #ifndef _WeaponSet_H__ |
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| 31 | #define _WeaponSet_H__ |
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| 32 | |
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| 33 | #include "OrxonoxPrereqs.h" |
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| 34 | |
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| 35 | #include "core/BaseObject.h" |
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[2096] | 36 | |
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| 37 | #include "WeaponSlot.h" |
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| 38 | |
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| 39 | |
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[2049] | 40 | namespace orxonox |
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| 41 | { |
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| 42 | class _OrxonoxExport WeaponSet : public BaseObject |
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| 43 | { |
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| 44 | public: |
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[2097] | 45 | WeaponSet(BaseObject* creator, int k = 0); |
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[2049] | 46 | virtual ~WeaponSet(); |
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| 47 | |
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[2104] | 48 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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[2096] | 49 | |
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[2662] | 50 | void attachWeaponPack(WeaponPack *wPack); |
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[2104] | 51 | void fire(); |
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[2096] | 52 | |
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[2662] | 53 | void setFireMode(const unsigned int firemode); |
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| 54 | const unsigned int getFireMode() const; |
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| 55 | |
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[2104] | 56 | inline void setParentWeaponSystem(WeaponSystem *parentWeaponSystem) |
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[2096] | 57 | { parentWeaponSystem_=parentWeaponSystem; } |
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| 58 | inline WeaponSystem * getParentWeaponSystem() |
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| 59 | { return parentWeaponSystem_; } |
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| 60 | |
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[2049] | 61 | private: |
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| 62 | WeaponSystem *parentWeaponSystem_; |
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[2662] | 63 | std::vector<WeaponSlot *> setWeaponSlots_; |
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| 64 | unsigned int firemode_; |
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| 65 | WeaponPack * attachedWeaponPack_; |
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[2049] | 66 | }; |
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| 67 | } |
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| 68 | |
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[2106] | 69 | #endif /* _WeaponSet_H__ */ |
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