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source: code/trunk/src/orxonox/objects/weaponSystem/WeaponSlot.cc @ 2275

Last change on this file since 2275 was 2098, checked in by landauf, 16 years ago
  • added a WeaponSystem to Pawn
  • initialized values in weapon classes and fixed some vector limit conditions
  • Property svn:eol-style set to native
File size: 1.8 KB
RevLine 
[2049]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33#include "util/Debug.h"
34
[2096]35#include "WeaponSlot.h"
36
37
38
[2049]39namespace orxonox
40{
[2097]41    WeaponSlot::WeaponSlot(BaseObject* creator) : BaseObject(creator)
[2049]42    {
43        RegisterObject(WeaponSlot);
[2098]44
45        this->unlimitedAmmo_ = false;
46
47        this->attachedWeapon_ = 0;
48        this->parentWeaponSet_ = 0;
[2049]49    }
50
51    WeaponSlot::~WeaponSlot()
52    {
53    }
[2096]54
55    void WeaponSlot::attachWeapon(Weapon *weaponName)
56    {
57
58    }
59
60    /*sets the munition type
61     *unlimited: true
62     *limited:   false  (in this case there will be munition)
63     */
64    void WeaponSlot::setAmmoType(bool isUnlimited)
65    {
66        unlimitedAmmo_ = isUnlimited;
67    }
68
69    void WeaponSlot::fire()
70    {
71
72    }
73
74    void WeaponSlot::XMLPort(Element& xmlelement, XMLPort::Mode mode)
75    {
76
77    }
78}
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