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source: code/trunk/src/orxonox/objects/weaponSystem/munitions/FusionMunition.cc @ 2956

Last change on this file since 2956 was 2894, checked in by landauf, 16 years ago

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  • Property svn:eol-style set to native
File size: 1.5 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33#include "util/Debug.h"
34
35#include "FusionMunition.h"
36
37namespace orxonox
38{
39    CreateFactory(FusionMunition);
40
41    FusionMunition::FusionMunition(BaseObject* creator) : Munition(creator)
42    {
43        RegisterObject(FusionMunition);
44
45        //default if not defined in XML
46        this->maxBullets_ = 10;
47        this->maxMagazines_ = 100;
48    }
49
50    FusionMunition::~FusionMunition()
51    {
52    }
53
54    void FusionMunition::XMLPort(Element& xmlelement, XMLPort::Mode mode)
55    {
56
57    }
58
59}
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