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source: code/trunk/src/orxonox/objects/weaponSystem/projectiles/BillboardProjectile.cc @ 2957

Last change on this file since 2957 was 2896, checked in by landauf, 16 years ago

Merged gui branch back to trunk.

I did 2 small changes in IngameManager.cc on line 777 and 888 (yes, really), because const_reverse_iterator strangely doesn't work on MinGW.

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "BillboardProjectile.h"
31
32#include <OgreBillboardSet.h>
33
34#include "core/GameMode.h"
35#include "core/CoreIncludes.h"
36#include "objects/Scene.h"
37
38namespace orxonox
39{
40    CreateFactory(BillboardProjectile);
41
42    BillboardProjectile::BillboardProjectile(BaseObject* creator) : Projectile(creator)
43    {
44        RegisterObject(BillboardProjectile);
45
46        if (GameMode::showsGraphics())
47        {
48            assert(this->getScene()->getSceneManager()); // getScene() was already checked by WorldEntity
49            this->billboard_.setBillboardSet(this->getScene()->getSceneManager(), "Examples/Flare", ColourValue(0.5, 0.5, 0.7, 0.8), 1);
50            this->attachOgreObject(this->billboard_.getBillboardSet());
51        }
52
53        this->setScale(0.2);
54    }
55
56    BillboardProjectile::~BillboardProjectile()
57    {
58        if (this->isInitialized() && GameMode::showsGraphics() && this->billboard_.getBillboardSet())
59            this->detachOgreObject(this->billboard_.getBillboardSet());
60    }
61
62    void BillboardProjectile::setColour(const ColourValue& colour)
63    {
64        this->billboard_.setColour(colour);
65    }
66
67    void BillboardProjectile::changedVisibility()
68    {
69        SUPER(BillboardProjectile, changedVisibility);
70
71        this->billboard_.setVisible(this->isVisible());
72    }
73}
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