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source: code/trunk/src/orxonox/objects/weaponSystem/projectiles/ParticleProjectile.cc @ 2447

Last change on this file since 2447 was 2099, checked in by landauf, 16 years ago

re-added projectiles from weapon branch but they're currently not listed in CMakeLists.txt because of compiler errors.

  • Property svn:eol-style set to native
File size: 2.4 KB
RevLine 
[2099]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30#include "ParticleProjectile.h"
31
32#include "SpaceShip.h"
33#include "core/CoreIncludes.h"
34#include "core/ConfigValueIncludes.h"
35
36namespace orxonox
37{
38    CreateFactory(ParticleProjectile);
39
40    ParticleProjectile::ParticleProjectile(BaseObject* creator, Weapon* owner) : BillboardProjectile(creator, owner)
41    {
42        RegisterObject(ParticleProjectile);
43
44        this->particles_ = new ParticleInterface("Orxonox/shot2", LODParticle::normal);
45        this->particles_->addToSceneNode(this->getNode());
46        this->particles_->setKeepParticlesInLocalSpace(true);
47        if (this->owner_)
48        {
49        }
50//        else
51//        {
52//            this->particles_ = 0;
53//        }
54
55        this->setConfigValues();
56    }
57
58    ParticleProjectile::~ParticleProjectile()
59    {
60        if (this->isInitialized() && this->particles_)
61            delete this->particles_;
62    }
63
64    void ParticleProjectile::setConfigValues()
65    {
66        SetConfigValue(speed_, 5000.0).description("The speed of a projectile in units per second").callback((Projectile*)this, &ParticleProjectile::speedChanged);
67    }
68
69    void ParticleProjectile::changedVisibility()
70    {
71        SUPER(ParticleProjectile, changedVisibility);
72        this->particles_->setEnabled(this->isVisible());
73    }
74
75    bool ParticleProjectile::create(){
76      if(!Projectile::create())
77        return false;
78      this->particles_->getAllEmitters()->setDirection(-this->getOrientation()*Vector3(1,0,0));
79      return true;
80    }
81}
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