/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "OrxonoxStableHeaders.h" #include "Projectile.h" #include #include "core/CoreIncludes.h" #include "core/Executor.h" #include "core/ConfigValueIncludes.h" #include "core/Iterator.h" #include "tools/ParticleInterface.h" #include "objects/worldentities/Model.h" #include "objects/worldentities/ParticleSpawner.h" #include "objects/collisionshapes/SphereCollisionShape.h" #include "core/Core.h" namespace orxonox { Projectile::Projectile(BaseObject* creator) : MovableEntity(creator) { RegisterObject(Projectile); this->setConfigValues(); this->bDestroy_ = false; this->owner_ = 0; // Get notification about collisions if (Core::isMaster()) { this->enableCollisionCallback(); this->setCollisionType(Kinematic); SphereCollisionShape* shape = new SphereCollisionShape(this); shape->setRadius(10); this->attachCollisionShape(shape); this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject))); } } Projectile::~Projectile() { } void Projectile::setConfigValues() { SetConfigValue(damage_, 15.0).description("The damage caused by the projectile"); SetConfigValue(lifetime_, 4.0).description("The time in seconds a projectile stays alive"); } void Projectile::tick(float dt) { MovableEntity::tick(dt); if (!this->isActive()) return; if (this->bDestroy_) delete this; } void Projectile::destroyObject() { if (Core::isMaster()) delete this; } bool Projectile::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) { if (!this->bDestroy_ && Core::isMaster()) { this->bDestroy_ = true; if (this->owner_) { { ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator()); effect->setPosition(this->getPosition()); effect->setOrientation(this->getOrientation()); effect->setDestroyAfterLife(true); effect->setSource("Orxonox/explosion3"); effect->setLifetime(2.0f); } { ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator()); effect->setPosition(this->getPosition()); effect->setOrientation(this->getOrientation()); effect->setDestroyAfterLife(true); effect->setSource("Orxonox/smoke4"); effect->setLifetime(3.0f); } } Pawn* victim = dynamic_cast(otherObject); if (victim) victim->damage(this->damage_, this->owner_); } return false; } void Projectile::destroyedPawn(Pawn* pawn) { if (this->owner_ == pawn) this->owner_ = 0; } }