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source: code/trunk/src/orxonox/objects/weaponSystem/weapons/LaserGun.cc @ 2898

Last change on this file since 2898 was 2893, checked in by landauf, 16 years ago

merged weaponsystem branch back to trunk

  • Property svn:eol-style set to native
File size: 2.1 KB
RevLine 
[2049]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "util/Debug.h"
35
[2662]36#include "LaserGun.h"
[2096]37
[2662]38
[2049]39namespace orxonox
40{
[2662]41    CreateFactory(LaserGun);
42
[2097]43    LaserGun::LaserGun(BaseObject* creator) : Weapon(creator)
[2049]44    {
[2096]45        RegisterObject(LaserGun);
46
[2662]47        this->speed_ = 1250;
48
[2049]49    }
50
51    LaserGun::~LaserGun()
52    {
[2096]53    }
54
[2893]55    void LaserGun::reloadBullet()
56    {
57        this->bulletTimer(this->bulletLoadingTime_);
58    }
59
60    void LaserGun::reloadMagazine()
61    {
62        this->magazineTimer(this->magazineLoadingTime_);
63    }
64
[2662]65    void LaserGun::takeBullets()
[2096]66    {
[2662]67        this->munition_->removeBullets(1);
[2096]68    }
69
[2662]70    void LaserGun::takeMagazines()
[2096]71    {
[2662]72        this->munition_->removeMagazines(1);
[2096]73    }
74
[2662]75    void LaserGun::createProjectile()
[2096]76    {
[2662]77        BillboardProjectile* projectile = new ParticleProjectile(this);
78        projectile->setOrientation(this->getWorldOrientation());
79        projectile->setPosition(this->getWorldPosition());
80        projectile->setVelocity(this->getWorldOrientation() * WorldEntity::FRONT * this->speed_);
81        projectile->setOwner(this->getParentWeaponSystem()->getParentPawn());
[2096]82    }
83}
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