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source: code/trunk/src/orxonox/objects/weaponSystem/weapons/LaserGun.cc @ 2371

Last change on this file since 2371 was 2097, checked in by landauf, 16 years ago

adopted weapon classes to the new hierarchy (with a creator pointer)

  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Polak
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "OrxonoxStableHeaders.h"
30
31
32#include "core/CoreIncludes.h"
33#include "core/XMLPort.h"
34#include "util/Debug.h"
35
36
37namespace orxonox
38{
39    LaserGun::LaserGun(BaseObject* creator) : Weapon(creator)
40    {
41        RegisterObject(LaserGun);
42
43        projectileColor_ = ColourValue(1.0, 1.0, 0.5)
44    }
45
46    LaserGun::~LaserGun()
47    {
48    }
49
50    LaserGun::fire()
51    {
52            BillboardProjectile* projectile = new ParticleProjectile(this);
53            projectile->setColour(this->projectileColor_);
54            projectile->create();
55            if (projectile->getClassID() == 0)
56            {
57              COUT(3) << "generated projectile with classid 0" <<  std::endl; // TODO: remove this output
58            }
59
60            projectile->setObjectMode(0x3);
61    }
62
63    LaserGun::addMunition()
64    {
65        //this->munition_ = ;
66    }
67
68    void LaserGun::XMLPort(Element& xmlelement, XMLPort::Mode mode)
69    {
70
71    }
72
73    ColorValue LaserGun::getProjectileColor()
74    {
75        return projectileColor_;
76    }
77}
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