/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Hagen Seifert * Co-authors: * Ich * Dini Mueter * */ #include "MuzzleFlash.h" #include "core/GameMode.h" #include "core/CoreIncludes.h" #include "core/XMLPort.h" #include "util/Math.h" namespace orxonox { CreateFactory(MuzzleFlash); MuzzleFlash::MuzzleFlash(BaseObject* creator) : Billboard(creator) { RegisterObject(MuzzleFlash); this->setScale(0.1); this->delayTimer_.setTimer(0.1f, false, this, createExecutor(createFunctor(&MuzzleFlash::destroy))); } void MuzzleFlash::destroy() { delete this; } }